Stephen Teague
Pirate Lord
Yup, I'll DM an invite.Wait, is there a test server discord we can report issues through as well?
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Yup, I'll DM an invite.Wait, is there a test server discord we can report issues through as well?
im going to try and make a comparison video showing this I think. not quite sure yet if I will though. The graphics certainly do look slightly better, but the changes obviously aren't massiveCouldn't there be test profiles that could just have max stats ( nades, etc ) for testing purposes? That seems pretty convenient if it's for testing large performance-affecting issues such as withers, large sailing groups, and sieges in sizeable groups.
Also with the mention of ''higher graphics'', how does it compare to the current high graphics mode? ( like having high and medium graphic settings, I run on a fairly powerful system and I tend to average 20-30fps, and on medium, I only get like a 2 fps difference so it's not even really worth it changing to medium.
Couldn't there be test profiles that could just have max stats ( nades, etc ) for testing purposes? That seems pretty convenient if it's for testing large performance-affecting issues such as withers, large sailing groups, and sieges in sizeable groups.
Also with the mention of ''higher graphics'', how does it compare to the current high graphics mode? ( like having high and medium graphic settings, I run on a fairly powerful system and I tend to average 20-30fps, and on medium, I only get like a 2 fps difference so it's not even really worth it changing to medium.
Xenpurgisnacht
Buccaneer
41 minutes ago
Also with the mention of ''higher graphics'', how does it compare to the current high graphics mode? ( like having high and medium graphic settings, I run on a fairly powerful system and I tend to average 20-30fps, and on medium, I only get like a 2 fps difference so it's not even really worth it changing to medium.
Roger-Daniel
Notorious Pirate
35 minutes ago
im going to try and make a comparison video showing this I think. not quite sure yet if I will though. The graphics certainly do look slightly better, but the changes obviously aren't massive
Very nice. But what stat program are you using? And does the stat program add any lag to a game that you know of? Maybe it's minuscule so it's not a factor. And as long as I've had the game on my computer, there has always been a glitch/hiccup whenever any npc or player comes into the scene. Always. Distinct stutter or stop for a nanosecond basically when anything not scene related is appearing. Only when active sprites form as I travel.Here's a video showing some of the performance increases I personally get. Sorry the stats are a bit small, I'll fix that for any future videos. More of a test video to see how the format can improve. I plan to do some for more areas and showing more situations. I'm pretty much 60fps+ average which is acceptable for me, the issues now seem to be the mins which are still quite low. I don't show stats like 1% mins or 0.1% as in my testing they were always the same as the min. However there are noticeable stutters much the same to Prod when loading new areas, (seems to be NPCs for the most part).
MSI Afterburner and Rivatuner are the onscreen stats, shouldn't affect the game much if at all. The game isn't really starving for resources as you can see its only using around 30% CPU and 10% GPU, and the programs are pretty lightweight. If they do affect anything it would have been affecting both instances so the comparison still stands. All the same programs were open in both tests. It's been confirmed to me by a developer that one of the main sources of stutters is infact NPCs and player characters (since they both share the same underlying code), and they are looking into ways to optimizing it.Very nice. But what stat program are you using? And does the stat program add any lag to a game that you know of? Maybe it's minuscule so it's not a factor. And as long as I've had the game on my computer, there has always been a glitch/hiccup whenever any npc or player comes into the scene. Always. Distinct stutter or stop for a nanosecond basically when anything not scene related is appearing. Only when active sprites form as I travel.
And how the heck do you open and close a container in a fraction of a second. Is it the new esc key added to closing containers? Obviously you weren't taking anything at the time.