SvS Light Sloops in SvS

Discussion in 'TLOPO PvP and SvS' started by Greyvicee, Sep 11, 2017.

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Should Light Sloops be allowed in SvS?

  1. Yes

    73.5%
  2. No (Please explain why...)

    26.5%
  1. Greyvicee

    Greyvicee Wanted Pirate

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    After my most recent SvS encounter, I must say.
    Light Sloops suck.
    While I do understand 'they're easy to get around and are hard to hit'
    but it ruins the experience for everyone else.

    The reason I'm making this thread is to see if anyone else agrees,
    and if there is anything we could do about it.

    Because personally, I hate SvS with Light Sloops
    even if they are from the POTCO time period, it just sucks
    and I don't enjoy the game at all.


    French_svs.jpg Spanish_svs.jpg

    If anyone agrees or has another opinion, comment below.
     
    #1
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  2. Morzan

    Morzan Pirate Apprentice

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    Copperheads are a lot worse.
     
    #2
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  3. Jack Cannonskull

    Jack Cannonskull Pirate Lord

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  4. Peter Goldbeard

    Peter Goldbeard Pirate Lord

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    Personally, I think light sloops are an important component of an svs game. Now, I take my light sloop out occasionally but I'm more of a war sloop kinda guy. Anyway, I like playing against light sloops. They give me a challenge and I think it gives variety to svs. Without light sloops the game would just be war sloops and war frigates with the occasional war brig. Personally, I think the light sloops should be allowed to stay.
     
    #4
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  5. Stormtimbers

    Stormtimbers Pirate Lord

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    There's no reason why they shouldn't be allowed, just because you don't like the playstyle doesn't mean an entire ship should be removed from SvS
     
    #5
  6. Sky Kiwi

    Sky Kiwi Pirate Master

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    I'd be fine with them existing if cannonballs hitting the deck did any damage. But since they have such a tiny damageable surface area combined with the full speed of a non-upgraded War Sloop they're just ridiculous. Not to mention it only takes three good sailors for a full force crew.

    Mind I'm thinking of back in POTCO when ships took reduced damage (but weren't invincible a la last patch), and it still took a good amount of cannonballs to sink a Light Sloop. If they were as fragile as they should be (either in health or in shoot-able area) I wouldn't mind so much.

    I'd also like to point out that it's a silly exception for Light Sloops to be considered top tier for SvS. No other light ship (or even medium ship!) competes with the War Ships. Why should Light Sloop be any different?
     
    #6
  7. Elizabeth O'Malley

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    My opinion... all ships in SVS have positive and negative components... the Original Poster doesn't realize that the light sloop, should it take ANY damage... is gonna sink. It also can afford only ONE gunner... so with its broadsides and one gunner per side... it has very limited power but the ability to move in and out of the way. It takes a experienced light sloop driver with an excellent gunner to get on top of the boards.

    Consider it a gnat among the big boys.
     
    #7
  8. Morzan

    Morzan Pirate Apprentice

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    Agreed!!
     
    #8
  9. Christopher

    Christopher Buccaneer

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    Light sloops should always be in svs. Fighting against other light sloops improves my gunning and sailing when i drive a light with a gunner. People hate it cause it is very small but our weakness is a big target... Hint: It's colorful
     
    #9
  10. Ben Whalebutler

    Founder

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    Only without the ship hacks that plagued POTCO!
     
    #10
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  11. DR1F73R

    Founder

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    They have the potential to be pretty annoying but I feel like they are a dynamic part of SVS and should remain (=
     
    #11
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  12. Ben Whalebutler

    Founder

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    Those who recall know what of I speak. Just to clarify -- in the end times of POTCO the "hacks and brats" as I called them (among many other euphemisms) hacked Light Sloops into invulnerability and "warp speed" (really - they could move faster than light). Lucky for me, I managed to attain the highest level in SvS before it got so bad it wasn't worth the trouble. Similar to PvP with the accursed blasted rotten "god" hack.
    Yes...I am an old Curmudgeon! And split yer spleen wi' a will, aye! :)
     
    #12
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  13. William Goldhawk

    William Goldhawk Honorable Pirate

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    Idk if they should be allowed in... they seem a little too hard to hit and fast.
     
    #13
  14. ThunderStorms

    ThunderStorms Pirate Master

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    Light sloops > Yes but Not In the Exploiting condition they're In Now , Once they get Fixed , Yes !
     
    #14
  15. Dog DaggerDougal

    Dog DaggerDougal Swashbuckler

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    Back in POTCO me and my buddy were getting 25-50-100 sink streaks in our light sloop before it became cool. :p err...rather...strongly disliked...now that i think about it, after we did it a bunch of times light sloops started showing up alot in svs.. does that mean this is my fault? D: oh boy what have i done..
     
    #15
  16. Ben Dagger

    Ben Dagger Swashbuckler

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    Fighting Light sloops can make it frustrating for newer players. You just have to plan your attacking on them , or defense. Button mashing isn’t going to work.

    Combo them skills .
    I’ve probably ram smashed 1000 to the bottom of the sea. Your t.c.-full sail to flee aint working on me. Well.....sometimes lol

    They should be allowed.
    If you ever thought it’s easy to be on top driving a light sloop with only one gunner give it a try.
    Removing them would mean you think something about a light sloop is overpowered, it’s that professional gunner that’s kicking your butt not the ship.

    There’s nothing overpowered about it.
    I personally didn’t enjoy gunning on one but plenty of people I played with did.

    Also players that win driving light sloops will REALLY crush you if they are in one of their bigger ships. You won’t just be good or “lucky” steering a light.
     
    #16
    Last edited: Oct 30, 2017
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  17. Capt. Widowmaker

    Capt. Widowmaker Swashbuckler

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    Allowed of course. Why ? Because they are ships like all other ships. Light sloops are a royal pain yes - since huge ships easily overshoot them.

    To balance that if I see a LS launched - I launch a normal sloop. They easily hit a LS and doesn't overshoot. On the positive side versus larger ships - sloops with storm chaser level max can be a match since they deal terrible damage despite their smaller size and are highly maneuverable.

    But to ban certain ships ? I vote nay.
     
    #17

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