S
Shamus The Brute
"We have all been called to do great things in this life. Become the LIGHT of this world (please) challenging the smallest hint of darkness." - Shamus
Note: I would like to thank and give @Eric Sailcutter credit for a thread of his to which we can all learn to appreciate. (That thread can be found here: https://piratesforums.co/threads/you-meet-the-nicest-people-in-this-game.29001/ *Please visit, so as to also bring further ideas to 'light').
Light. Darkness. Good and evil. Where one is found the other is lurking. This, me hearties, will never change!
How can yourself and TLOPO discover ways to offset rightfully the balance where Light (or 'good') prevails over the stubbornness of the darkness (or evil)? Below are possible solutions written for this forums, for pirates whom behave/follow the rules, and for TLOPO's own moderation team. I trust everyone reading this thread will read with a open mind and heart.
Friend, as difficult as it is to accept, please understand that when it comes to game moderation logic calls for a proactive approach (as opposed to a 'reactive' one) to which I feel TLOPO itself should embrace. The intention behind such logic, really, is to discover ways to keep darkness itself at bay. In the end, the goal of the ideas expressed here/on Eric's thread, is to surpass the problems and playing experience of POTCO. Instead, the hope and the reward is to realize support of healthy memories and positive experiences for everyone in playing TLOPO.
The "Beautiful Stranger" approach:
An argument exists that TLOPO's moderation team are limited by the sheer size and scope of their number. A point is made too that the TLOPO moderation team, like the devs themselves, are volunteers. (Being volunteers it has been voiced on this forums that moderators themselves should 'not' be available at everyone's beck and call within the game. TLOPO, as we all know, has numerous challenges on the development side which do take priority). So why settle upon the scope of such limitations?
TLOPO, like POTCO, has hidden gems waiting to contribute (and to be of help). These "beautiful strangers" are the everyday pirates which make up TLOPO's player base. Why overly dismiss them then and dismiss the power to which they could possess?
Below are the nut and bolts behind this approach. (This idea is quite feasible utilizing the power of 'everyone' involved as opposed to the minority few):
Receiving unpopularity already (not surprisingly), my previous "Ray of Light" idea came about out of necessity - I feel - for a trouble-maker to be held accountable publicly for his/her own intentions of wrongdoing. Here's a recap of the idea's scope:
Other ideas: Please share your own, below.
These two ideas, the "Beautiful Stranger" and the "Ray of Light" ideas...they have the potential to thwart the level of FUN a troll-of-a-pirate assumes once they realize TLOPO moderation occurs in real time! Make no mistake about it though. The darkness will always try to prevail to gain a foothold. It's inevitable. *Even still, what do we do then; stop believing (as they do) that accountability against them is to become a "dying" art? Troubled pirates only seek to get away with things so as to live another day!
What other ideas do you have which could be of help to TLOPO? Please visit this thread or @Eric Sailcutter's above ^ mentioned thread to share ideas which you do have to be of help. Thank ye!
Note: I would like to thank and give @Eric Sailcutter credit for a thread of his to which we can all learn to appreciate. (That thread can be found here: https://piratesforums.co/threads/you-meet-the-nicest-people-in-this-game.29001/ *Please visit, so as to also bring further ideas to 'light').
Light. Darkness. Good and evil. Where one is found the other is lurking. This, me hearties, will never change!
How can yourself and TLOPO discover ways to offset rightfully the balance where Light (or 'good') prevails over the stubbornness of the darkness (or evil)? Below are possible solutions written for this forums, for pirates whom behave/follow the rules, and for TLOPO's own moderation team. I trust everyone reading this thread will read with a open mind and heart.
Friend, as difficult as it is to accept, please understand that when it comes to game moderation logic calls for a proactive approach (as opposed to a 'reactive' one) to which I feel TLOPO itself should embrace. The intention behind such logic, really, is to discover ways to keep darkness itself at bay. In the end, the goal of the ideas expressed here/on Eric's thread, is to surpass the problems and playing experience of POTCO. Instead, the hope and the reward is to realize support of healthy memories and positive experiences for everyone in playing TLOPO.
The "Beautiful Stranger" approach:
An argument exists that TLOPO's moderation team are limited by the sheer size and scope of their number. A point is made too that the TLOPO moderation team, like the devs themselves, are volunteers. (Being volunteers it has been voiced on this forums that moderators themselves should 'not' be available at everyone's beck and call within the game. TLOPO, as we all know, has numerous challenges on the development side which do take priority). So why settle upon the scope of such limitations?
TLOPO, like POTCO, has hidden gems waiting to contribute (and to be of help). These "beautiful strangers" are the everyday pirates which make up TLOPO's player base. Why overly dismiss them then and dismiss the power to which they could possess?
Below are the nut and bolts behind this approach. (This idea is quite feasible utilizing the power of 'everyone' involved as opposed to the minority few):
- Modify the available crew/look out feature POTCO had and que an additional option for purpose of "beautiful stranger" approach
- Once que'd by a player whom agrees to be of help, a TLOPO moderator receives a notification in-game of said player joining the que
- Through chat, the player receives instructions from the moderator and/or hellos are quickly exchanged
- Once the approach option is que'd, a TLOPO player (while playing) becomes additional eyes and ears of the game for the moderation team in exchange for pre-determined *incentives* set openly and publicly by TLOPO
- Players enrolling into the program receive TLOPO incentives only if he/she has successfully helped an available moderator teleport to the site of a legitimate conflict ensuing, requiring said moderator's presence or attention
- Any player engaging the que but then purposefully communicating false alerts to a TLOPO moderator loses his/right to enroll into said program within the future (and causes their identity then to become listed)
- Absolute anonymity will be practiced within the ('Beautiful Stranger') que and incentive program
- In theory, the physical presence alone of the TLOPO moderator (@ the scene-of-the-crime) interrupts a trouble-makers goal and plan, forcing them to re-think their own behavior and "strategy"
- In theory, reliance upon a "Beautiful Stranger" program builds both trust and relationship between TLOPO's player base and the moderation team built to protect
- The implementation of the program itself, I hope, requires minimal coding/little time spent away from core TLOPO developer responsibilities
Receiving unpopularity already (not surprisingly), my previous "Ray of Light" idea came about out of necessity - I feel - for a trouble-maker to be held accountable publicly for his/her own intentions of wrongdoing. Here's a recap of the idea's scope:
- Reverse-engineer the game's pre-developed ray of Light que to include also a unique (colored) ray once a que for it has been engaged by a TLOPO player desiring moderation or to whom has become a victim
- This ray will hover over a player causing the trouble until a TLOPO moderator has the means to arrive upon the scene to judge/possibly diffuse the conflict which has ensued
- The que'd ray of Light can be seen (publicly) from known, specific points-of-location in-game for which TLOPO moderators are responsible for visiting often and for monitoring
- The que'd ray of Light will disappear completely if the player engaging the que leaves the vicinity of the one causing the trouble (prior to a moderator's arrival and presence)
- In theory, a ray of Light feature can visually alert TLOPO's moderation team in real time (think 'batman signal' against the sky) reducing redundant reports, wasted time and energy
- In theory, the ray of Light feature may increase morale within TLOPO's moderation team (reassuring them as the superheroes we know they could become given themselves in answering [publicly] the 'batman' signal/call/cry for help)
- The ray of Light option could better play upon the psyche of a pirate whom is causing trouble (because he/she has grown used to or has taken advantage of the time it takes for a moderation report to become handled).
Other ideas: Please share your own, below.
These two ideas, the "Beautiful Stranger" and the "Ray of Light" ideas...they have the potential to thwart the level of FUN a troll-of-a-pirate assumes once they realize TLOPO moderation occurs in real time! Make no mistake about it though. The darkness will always try to prevail to gain a foothold. It's inevitable. *Even still, what do we do then; stop believing (as they do) that accountability against them is to become a "dying" art? Troubled pirates only seek to get away with things so as to live another day!
What other ideas do you have which could be of help to TLOPO? Please visit this thread or @Eric Sailcutter's above ^ mentioned thread to share ideas which you do have to be of help. Thank ye!
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