- Pelegosto – New enemies, new NPCs
Island Natives - The cannibalistic Pelegosto tribe including Pelegosto Headhunter, Pelegosto Chieftain, Pelegosto Amazon, and Pelegosto Hunter.
- Isla Cruces - PVP location around the old windmill
- Isla de Muerte – Another cave PVP area.
- Shipwreck Cove - The Nine Pirate Lords could give quests.
- Singapore – Due to distances, perhaps it could be reached via teleport.
- White Cap Bay - Mermaids? Ponce De Leon? The fountain cave?
Mermaids - They could pop up just off-shore, they could throw weapons or attack pirates who happen to be
in the water.
- A Ghost Island - Only randomly appears for a short time.
What other islands could be added?
Kings Head was my favorite island, because its size and it was sprawling with enemies.
Thats why I like the idea of having Shipwreck cove. I see it as being like Kings Head, but safer.
I know that the Cove is the only safe place for pirates, but it could still have enemies, like wild creatures, or rogue pirates, or EITC assassins, and mercenaries sneaking in, or undead climbing up from the shore. It could also have lots of shops, shipwrights, bars, quests, and what-not. Since not much is known about it, you could really put in anything you want, as long as its fitting.
The idea of the pirate lords giving quests is good too, but the Cove can just be that. I wouldnt want a small boring Island like Devils Anvil.
I think going to an Island only based on PVP is cool, but the only thing i would worry about is spawn camping the dinghies.
Singapore might work, but you would either have to work for the teleporter or get sent off in a box by ome of those guys at the dock.
Not sure about White Cap, havnt seen stranger tides since it was in theaters.
I know, some of this stuff doesn't make sense, but the game isnt *completely* canon with the movies.