In your most recent update, you pushed a change where pirates are now in a "slowed" state whenever they use one of their weapons. Whether it be swinging a sword, throwing a dagger, or attuning someone with a doll, or casting "Blast" with a voodoo staff, the player's pirate enters a "slowed" state of movement.
Here's an example of this happening:
https://gyazo.com/c0cdfd317c9a5dc182f75862c0fdb86f
The game is not supposed to be this way. Disney did not have the game coded this way.
I'd like to present some reasons as to why the game should not be like this:
1. It completely negates the point of all weapons with the "Pain Immunity" bonus.
Here's a description of the immunities, including "Pain Immunity":
http://piratesonline.wikia.com/wiki/Immunity
There are NPCs and bosses that possess abilities which slow your character down by applying the "Pain" debuff, aka the slow.
2. In PvP, when someone hits you with a blade or a bullet, your character acquires the "Pain" debuff. This was a major aspect of PvP.
Being able to freely move around in a "running" state while using your weapon is absolutely essential for PvP, especially jumper PvP. Taking out this mechanic will simplify the game immensely.
3. It is not a "2013 replica" of how Disney had it. You claim to want to bring back Disney's game, but making this change turns it into a game that Disney did not make. We should be able to run freely while using sword combinations, as they intended.
Thank you.