Beggar
Pirate Master
For whatever reason, it often appears that the way sailing loot is calculated occasionally becomes buggy on certain servers, which results in an inordinately large probability of finding famed and legendary items from loot containers collected at sea. With this taken into consideration, I can understand why it might seem unwise to add new, valuable weapons which can only be collected at sea.
Nevertheless, I do think the game would be improved by breaking the monotony of "standing in caves" and adding more incentives to plunder on the high seas (maybe even a legendary sailing item). If the precariousness of sailing loot can't be fixed, maybe the solution is to make new items purchasable with sailing materials a la Silver Striker during the Yuletide event.
For example, Norrington's Spyglass could be sold at a vendor for 3000 Grog (or any new material). You can bet that loads of people would get together to do some material runs if that was on the table.
Something to consider, aye? I'd certainly love to have a reason to spend more time at sea
Nevertheless, I do think the game would be improved by breaking the monotony of "standing in caves" and adding more incentives to plunder on the high seas (maybe even a legendary sailing item). If the precariousness of sailing loot can't be fixed, maybe the solution is to make new items purchasable with sailing materials a la Silver Striker during the Yuletide event.
For example, Norrington's Spyglass could be sold at a vendor for 3000 Grog (or any new material). You can bet that loads of people would get together to do some material runs if that was on the table.
Something to consider, aye? I'd certainly love to have a reason to spend more time at sea