WhiteSkyMage
Swashbuckler
I didn't find a thread to post suggestions, so let's post them all here, or move this if there is one...
Of course, those should be looked upon AFTER the game, as it was in 2013, is brought back!
So here are my suggestions for TLOPO:
I always liked challenge and teamwork in all games I have played. So my suggestions would be mostly based around that.
Let me start with SAILING...
> NPC Jobbers - Have you noticed that when you sail, and you use your first 2 skills to shoot, the cannons that are on the "2nd level" of the ship actually shoot? Well who loads and shoots those? NPCs? So, wouldn't it be fair for you to actually HIRE them? So from that NPC you go to buy your ships, there should be just another TAB or a Button to hire those NPCs. In some pirate games they are called "swabbies" or "jobbers". You can order them to do a mini game or use the cannons. You can fill your ship with swabbies if you go solo sail. The number of swabbies depends on the ship. I will cover this in more detail later.
> RUM! Pirates love it you know? Without rum on your ship, things can't run so smoothly. You will have limited HP (like after you have died and went to the jail at an island), when you are boarding another ship to fight its crew. Also will cause the precision of aiming on cannons to be reduced. The amount of rum consumed is dependent on the amount of time spent at sea. Rum can be purchased from Distillery shoppe or stall.
> Different Kinds of voyages - For now we know about only one type of voyage which is in a way, a normal "pillage". Other than that we can have more:
Sea Monster Hunt: It allows pirates to chart a ship to a location at sea. Depending on which location you go, you would either fight Sea monsters, Undead zombies or Kraken gathered in that zone. Charts are in a form of a maps and can be obtained from plunder in a normal pillage (from boarding ships), or any ground boss monster (Ex. Jolly Roger). Can also be traded between players. Plunder from SMH can include rare clothing, rare weapons, a lot of gold and more.
Flotilla Attack: Same as Sea Monster Hunt, but you go to a point in the ocean to fight gathered Royal Navy ships. Plunder in Sea Monster Hunts and Flotilla Attacks are a lot richer than normal pillages.
> Ships - Ok that's big one....
1) Increase of Crew and Cargo on the current ships,
2) add 2 or more mini games (bilge pumping and sailing)
Light Sloop - max crew members up to 7 (+6 swabbies), cargo (mass 10k; volume 20k) and
2 (+6 swabby) cannons, 2 bilge, 2 carp, 2 sails
Light Galleon - max crew members up to 12 (+10 swabbies) and cargo (mass 18k; volume 36k),
4(+10 swabby) cannons, 4 bilge, 4 carp, 6 sails
Light Frigade- max crew members up to 15 (+10 swabbies) and cargo (mass 13.5k; volume 20.5k)
8(+10 swabby) cannons, 3 carp, 2 bilge, 5 sails
Light Brig - max crew members up to 15 (+14 swabbies) and cargo (mass 13.5k; volume 20.5k)
8(+14 swabby) cannons, 3 carp, 2 bilge, 5 sails
Sloop - max crew members up to 12 (+10 swabbies) and cargo (mass 18k; volume 36k)
4 (+10 swabby) cannons, 2 bilge, 3 carp, 4 sails
Galleon - max crew members up to 30 (+10 swabbies) and cargo (mass 40k; volume 60k)
8 (+10 swabby) cannons, 2 bilge, 3 carp, 5 sails
Frigate - max crew members up to 20 (+10 swabbies) and cargo (mass 54k; volume 81k)
10 (+10 swabby) cannons, 6 bilge, 9 carp, 6 sails
Brig - max crew members up to 30 (+14 swabbies) and cargo (mass 90k; volume 135k)
10(+14 swabby) cannons, 4 bilge, 6 carp, 9 sails
War Sloop - max crew members up to 20 (+14 swabbies) and cargo (mass 54k; volume 81k)
6 (+14 swabby) cannons, 9 carp, 6 bilge, 6 sails
War Galleon - max crew members up to 30 (+10 swabbies) and cargo (mass 270k; volume 405k)
4 (+10 swabby) cannons, 14 bilge, 14 carp, 9 sails
War Frigate - max crew members up to 75 (+20 swabbies) and cargo (mass 216k; volume 324k)
14 (+20 swabby) cannons, 18 sails, 18 carp, 12 bilge
War Brig - max crew members up to 45 (+20 swabbies) and cargo (mass 121.5k; volume 182.5k)
12 (+20 swabby) cannons, 14 sails, 9 carp, 8 bilge
Ship of the line - max crew members up to 159 (+24 swabbies) and cargo (mass 540k; volume 810k)
14 (+24 swabby) cannons, 30 sails, 24 carp, 16, bilge
Yes, I have changed the cargo measures to mass(kg) and volume(L). If I have to calculate it, since I don't really know how much each chest weights, it would mean you would have to plunder quite a lot of ships to fill it up. Example - Mass 10k means the maximum weight of the cargo on ship can not exceed 10 000kg, Volume 20k means the volume of the cargo can not exseed 20 000kg. However don't forget that you will have rum(1kg, 1L) and cannon balls(14kg, 2L) on your ship!
Also as you can see the difference between the number of cannons and the max number of players that can go on a ship. This is because some of them would be playing the mini games for ship repairs (carpentry), bilge out water or do sailing (to increase the speed of your ship), or just laze around watching the battle/defending the ship from enemy members boarding. All of this is done so that there is perfect teamwork and everyone has a job to do on that ship. Also for those of you who thought that "War" ships were overpriced, that includes me, now they are actually worth their price!
3) Guild battles (or rather FLAG battles)- this is going to be a lot of work, but hell it will be cool:
Basically there would be new islands which you can take over by invasion (just the same way that Jolly Roger invades) and own. Your flag (explained on the next post) needs to destroy all the ships near the island (do a blockade), land and take over the governmental buildings (defeat any defenders of the island and capture the Palace). If your flag owns a island, they get gold from all the shoppes on that island as tax. You can also build new shoppes if you desire and as a governor, you are the one to set taxes. Main islands like Port Royal, Cuba, Tortuga and other islands can't be owned by players. If your crew is not in a flag, you can help other flags in a blockade and get paid for that.
4) Booty division - after you have return from your long journey, why not divide the plunder? Depending on when you have boarded the ship, and the set share of the crew, you will get your gold accordingly. Remember that swabbies also get a small share of the booty.
ok that was a lot of reading, and obviously a lot of changes. Yeah I guess for now that I can suggest, it's already enough to look for. You can suggest anything else...just try not to make stuff too easy, instead make it harder!
Of course, those should be looked upon AFTER the game, as it was in 2013, is brought back!
So here are my suggestions for TLOPO:
I always liked challenge and teamwork in all games I have played. So my suggestions would be mostly based around that.
Let me start with SAILING...
> NPC Jobbers - Have you noticed that when you sail, and you use your first 2 skills to shoot, the cannons that are on the "2nd level" of the ship actually shoot? Well who loads and shoots those? NPCs? So, wouldn't it be fair for you to actually HIRE them? So from that NPC you go to buy your ships, there should be just another TAB or a Button to hire those NPCs. In some pirate games they are called "swabbies" or "jobbers". You can order them to do a mini game or use the cannons. You can fill your ship with swabbies if you go solo sail. The number of swabbies depends on the ship. I will cover this in more detail later.
> RUM! Pirates love it you know? Without rum on your ship, things can't run so smoothly. You will have limited HP (like after you have died and went to the jail at an island), when you are boarding another ship to fight its crew. Also will cause the precision of aiming on cannons to be reduced. The amount of rum consumed is dependent on the amount of time spent at sea. Rum can be purchased from Distillery shoppe or stall.
> Different Kinds of voyages - For now we know about only one type of voyage which is in a way, a normal "pillage". Other than that we can have more:
Sea Monster Hunt: It allows pirates to chart a ship to a location at sea. Depending on which location you go, you would either fight Sea monsters, Undead zombies or Kraken gathered in that zone. Charts are in a form of a maps and can be obtained from plunder in a normal pillage (from boarding ships), or any ground boss monster (Ex. Jolly Roger). Can also be traded between players. Plunder from SMH can include rare clothing, rare weapons, a lot of gold and more.
Flotilla Attack: Same as Sea Monster Hunt, but you go to a point in the ocean to fight gathered Royal Navy ships. Plunder in Sea Monster Hunts and Flotilla Attacks are a lot richer than normal pillages.
> Ships - Ok that's big one....
1) Increase of Crew and Cargo on the current ships,
2) add 2 or more mini games (bilge pumping and sailing)
Light Sloop - max crew members up to 7 (+6 swabbies), cargo (mass 10k; volume 20k) and
2 (+6 swabby) cannons, 2 bilge, 2 carp, 2 sails
Light Galleon - max crew members up to 12 (+10 swabbies) and cargo (mass 18k; volume 36k),
4(+10 swabby) cannons, 4 bilge, 4 carp, 6 sails
Light Frigade- max crew members up to 15 (+10 swabbies) and cargo (mass 13.5k; volume 20.5k)
8(+10 swabby) cannons, 3 carp, 2 bilge, 5 sails
Light Brig - max crew members up to 15 (+14 swabbies) and cargo (mass 13.5k; volume 20.5k)
8(+14 swabby) cannons, 3 carp, 2 bilge, 5 sails
Sloop - max crew members up to 12 (+10 swabbies) and cargo (mass 18k; volume 36k)
4 (+10 swabby) cannons, 2 bilge, 3 carp, 4 sails
Galleon - max crew members up to 30 (+10 swabbies) and cargo (mass 40k; volume 60k)
8 (+10 swabby) cannons, 2 bilge, 3 carp, 5 sails
Frigate - max crew members up to 20 (+10 swabbies) and cargo (mass 54k; volume 81k)
10 (+10 swabby) cannons, 6 bilge, 9 carp, 6 sails
Brig - max crew members up to 30 (+14 swabbies) and cargo (mass 90k; volume 135k)
10(+14 swabby) cannons, 4 bilge, 6 carp, 9 sails
War Sloop - max crew members up to 20 (+14 swabbies) and cargo (mass 54k; volume 81k)
6 (+14 swabby) cannons, 9 carp, 6 bilge, 6 sails
War Galleon - max crew members up to 30 (+10 swabbies) and cargo (mass 270k; volume 405k)
4 (+10 swabby) cannons, 14 bilge, 14 carp, 9 sails
War Frigate - max crew members up to 75 (+20 swabbies) and cargo (mass 216k; volume 324k)
14 (+20 swabby) cannons, 18 sails, 18 carp, 12 bilge
War Brig - max crew members up to 45 (+20 swabbies) and cargo (mass 121.5k; volume 182.5k)
12 (+20 swabby) cannons, 14 sails, 9 carp, 8 bilge
Ship of the line - max crew members up to 159 (+24 swabbies) and cargo (mass 540k; volume 810k)
14 (+24 swabby) cannons, 30 sails, 24 carp, 16, bilge
Yes, I have changed the cargo measures to mass(kg) and volume(L). If I have to calculate it, since I don't really know how much each chest weights, it would mean you would have to plunder quite a lot of ships to fill it up. Example - Mass 10k means the maximum weight of the cargo on ship can not exceed 10 000kg, Volume 20k means the volume of the cargo can not exseed 20 000kg. However don't forget that you will have rum(1kg, 1L) and cannon balls(14kg, 2L) on your ship!
Also as you can see the difference between the number of cannons and the max number of players that can go on a ship. This is because some of them would be playing the mini games for ship repairs (carpentry), bilge out water or do sailing (to increase the speed of your ship), or just laze around watching the battle/defending the ship from enemy members boarding. All of this is done so that there is perfect teamwork and everyone has a job to do on that ship. Also for those of you who thought that "War" ships were overpriced, that includes me, now they are actually worth their price!
3) Guild battles (or rather FLAG battles)- this is going to be a lot of work, but hell it will be cool:
Basically there would be new islands which you can take over by invasion (just the same way that Jolly Roger invades) and own. Your flag (explained on the next post) needs to destroy all the ships near the island (do a blockade), land and take over the governmental buildings (defeat any defenders of the island and capture the Palace). If your flag owns a island, they get gold from all the shoppes on that island as tax. You can also build new shoppes if you desire and as a governor, you are the one to set taxes. Main islands like Port Royal, Cuba, Tortuga and other islands can't be owned by players. If your crew is not in a flag, you can help other flags in a blockade and get paid for that.
4) Booty division - after you have return from your long journey, why not divide the plunder? Depending on when you have boarded the ship, and the set share of the crew, you will get your gold accordingly. Remember that swabbies also get a small share of the booty.
ok that was a lot of reading, and obviously a lot of changes. Yeah I guess for now that I can suggest, it's already enough to look for. You can suggest anything else...just try not to make stuff too easy, instead make it harder!
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