Marc Swordbreaker
Notorious Pirate
I have a few ideas that may make sailing more enjoyable.
1) Add a Sailing Chat System
This would help with communication at sea so multiple ships who aren't in a guild can communicate. This could allow for better coordination in large ship piles and less frustration if other ships are taking your kills or whatnot. I believe a system like this exists in SVS, where you can communicate with fellow players, but this system would be for local ships.
2) Make Fellow Pirate Ships No Collide
This becomes especially annoying when you're sailing in large groups of ships, like at the abassa mat run pile where bumping into other pirates can lead to your death. (SOTL)
3) Make Fellow Pirate Ships Fade Out When They Get Close
This idea relates to my previous idea. If a pirate ship gets to close, they have the ability to block the gunners' view of enemy ships. Since gunners can still shoot through other pirate ships, it would be ideal for them just to fade out so the gunners don't lose sight of their targets.
Tell me what you think in the comments below.
1) Add a Sailing Chat System
This would help with communication at sea so multiple ships who aren't in a guild can communicate. This could allow for better coordination in large ship piles and less frustration if other ships are taking your kills or whatnot. I believe a system like this exists in SVS, where you can communicate with fellow players, but this system would be for local ships.
2) Make Fellow Pirate Ships No Collide
This becomes especially annoying when you're sailing in large groups of ships, like at the abassa mat run pile where bumping into other pirates can lead to your death. (SOTL)
3) Make Fellow Pirate Ships Fade Out When They Get Close
This idea relates to my previous idea. If a pirate ship gets to close, they have the ability to block the gunners' view of enemy ships. Since gunners can still shoot through other pirate ships, it would be ideal for them just to fade out so the gunners don't lose sight of their targets.
Tell me what you think in the comments below.