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I can understand leaving out the sloop. That would be too unfair.Where's the sloop? You left out the best ship class!
True all classes are good but for different reasons.I can understand leaving out the sloop. That would be too unfair.
Putting Sloop in there would be like saying; which one is the best ship?
- Ship Of The Line
- Grenades
- Admiral's Cutlass
- Rectangle
Rectangle op.I can understand leaving out the sloop. That would be too unfair.
Putting Sloop in there would be like saying; which one is the best ship?
- Ship Of The Line
- Grenades
- Admiral's Cutlass
- Rectangle
Statistically, at base, war brig. The brig was meant to be a balance of the three ships, however, it wound up being very close to each ship in their specification making it very good at generally everything. It has nearly as much cargo as a galleon, nearly as many broadsides as a frigate, and is as fast as a sloop. It's turning radius is even better than the Galleon and Frigate. There's always personal preference though.
I agree 1000% I chose my war frigate for my first ship for these exact reason. The only reason I bought a brig was to put stormchaser on it for the speed and broadside potential.Frigate. I'll give a list of briefly described reasons why I think so. Keep in mind I'm using the term frigate in a generic sense, not referring to the merchant class ship.
1. It has the most potential.
- higher base armor means greater scaling from the % based upgrades
- there is almost no angle that can't be fired from. A frigate with a full (competent) crew is absolutely terrifying.
2. Having 1 less broadside round for each side, when compared to brigs, is largely negligible.
3. Having 1 less knot for a max speed doesn't affect its performance much, simply because the meta for this ship doesn't require speed.
- sailing a frigate, your goal is rarely to chase, or to run. It is to get deep into the fight, stay there, and be the last one floating. Which, needless to day, it does very...very well.
4. The undesirable turning radius can be minimized by putting points into tacking and/or using a sea chart for cooldown reduction on come about. I usually don't have a problem keeping my gunners within proper firing angles.
5. Cargo is a niche stat. And even in the realm of its only use, I still find myself getting more mats/hour with a skull & bones or copperhead war frigate.
6. There's just something about a frigate's design in this game that makes it hard to aim at. It's big of course, but I always find myself having to concentrate to plant a round in one's hull. Brigs are fat and easy to hit, just like galleons.
Frigate. I'll give a list of briefly described reasons why I think so. Keep in mind I'm using the term frigate in a generic sense, not referring to the merchant class ship.
1. It has the most potential.
- higher base armor means greater scaling from the % based upgrades
- there is almost no angle that can't be fired from. A frigate with a full (competent) crew is absolutely terrifying.
2. Having 1 less broadside round for each side, when compared to brigs, is largely negligible.
3. Having 1 less knot for a max speed doesn't affect its performance much, simply because the meta for this ship doesn't require speed.
- sailing a frigate, your goal is rarely to chase, or to run. It is to get deep into the fight, stay there, and be the last one floating. Which, needless to day, it does very...very well.
4. The undesirable turning radius can be minimized by putting points into tacking and/or using a sea chart for cooldown reduction on come about. I usually don't have a problem keeping my gunners within proper firing angles.
5. Cargo is a niche stat. And even in the realm of its only use, I still find myself getting more mats/hour with a skull & bones or copperhead war frigate.
6. There's just something about a frigate's design in this game that makes it hard to aim at. It's big of course, but I always find myself having to concentrate to plant a round in one's hull. Brigs are fat and easy to hit, just like galleons.
Putting Sloop in there would be like saying; which one is the best ship?
- Ship Of The Line
- Grenades
- Admiral's Cutlass
- Rectangle
Mid class Frigate? Why that over a War Frigate?What ships are the best? In Svs, no doubt the War Sloop, probably bones - For mat runs, the War Brig or War Frigate would be, fortune hunter is the best route in most cases.
BUT MY PERSONAL CHOICE IS-
SvS, a mid-class frigate, copperhead.
- Mat runs, War Galleon, Fortune hunter. (I know I'm weird)