Beggar
Pirate Master
I don't know the technical details of how any of this works, so bear with me as I try to explain the problem.
A little less than a year ago (I think), a TLOPO update changed the mechanics of enemy spawn bubbles so that the enemies inside could not be tagged for loot and reputation by broadsword swings.
I suggest reverting this mechanic back to how it initially was. Group-looting at Cicatriz or Tormenta's Gold Room has become an incredibly frustrating experience because of how frequently crew members miss skull chests. The spawn bubbles' invincibility effect on enemies granted a sort of grace period where the entire crew could run in and tag enemies for loot without worrying about 'stealing' a skull chest. With the system as it is now, I feel much less encouraged to loot in groups because of how difficult it is to ensure everybody receives loot containers once they drop.
Making enemies both invincible and 'taggable' while spawning would do a great deal to remedy this problem and revitalize looting spots where both bosses and regular enemies are present.
A little less than a year ago (I think), a TLOPO update changed the mechanics of enemy spawn bubbles so that the enemies inside could not be tagged for loot and reputation by broadsword swings.
I suggest reverting this mechanic back to how it initially was. Group-looting at Cicatriz or Tormenta's Gold Room has become an incredibly frustrating experience because of how frequently crew members miss skull chests. The spawn bubbles' invincibility effect on enemies granted a sort of grace period where the entire crew could run in and tag enemies for loot without worrying about 'stealing' a skull chest. With the system as it is now, I feel much less encouraged to loot in groups because of how difficult it is to ensure everybody receives loot containers once they drop.
Making enemies both invincible and 'taggable' while spawning would do a great deal to remedy this problem and revitalize looting spots where both bosses and regular enemies are present.