@LesPaulObsession Ah, maybe I should have elaborated a bit. The TLOPO client is a 32-bit process, which means it can only allocate up to about 2GB of memory before running into errors. No matter whether you're running a 64-bit OS or have more than 2GB of memory available, that limit applies. The only real solution is to keep memory usage under that range, which should be possible as Disney had to work with the same limitation. So you are correct that no matter what the cause, approaching 2GB of memory will cause the game to crash.
This is sort of what I was getting at here:
The game didn't have enough available memory left to load audio, but it doesn't necessarily mean it didn't have enough available memory left
because of audio.
As I had also said, having audio enabled will almost certainly require more memory because it's a resource that has to be loaded like anything else. So to that extent, disabling audio may result less memory being used, the limit being approached at a slower rate, and consequently fewer crashes. Unfortunately, and I think this is the part that is confusing to many, it doesn't necessarily mean that the reason the game is approaching 2GB to begin with is
because of audio. And without a true cause identified and reproducible, little can be done to address it.