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John Macbatten
Hi John. Is this work from Rose with an earlier mock up? This looks solid so far. I would submit at least one more row of slots and the inclusion of a field for monetary bid or ask. So like 2 swords are offered up and the counter offer could be 1 sword and 'n' amount of gold. An open bartering system to me would be most beneficial.
Also, I think it would be a massive mistake for the staff or anyone else to attempt to put values on anything at all. It would be a monumental undertaking for the staff or developers to research and try to come to terms with any known value. The vendor values in game now would be detriment to trading to even consider them a starting point.
Do not put in level limits. If a pirate wants a higher legendary and finds one on trade and has the resources to make the trade at the time, she should be allowed to make the trade and put the legendary in inventory and use it when she has leveled to it's normal use level. This allows people to level more effeciently by having weapons of power at the start of it's user level instead of never having a good weapon until well into leveling.
There really isn't any need to limit any item for any other item based on personal preference, work effort or any other kind of pre conceived value based on someones time spent. I have no reason in the world to trade my Levi or sell it. There is no better in my mind, but I should have the right to do so if I so desire. And what can I trade a levi for, legendary wise? Nothing actually, so putting in a rule that my top sword of the game at this time can only be traded with a lessor weapon is beyond ludicrous. That's one of the reasons an eye for an eye just doesn't work fairly at all.
Maybe I want to trade my Levi for a ship that crashalot custom builds for me? With a legendary for a legendary restriction, I could not do anything creative with my supposed valuable sword, could I.
no eye for an eye, it's just not fair in the bigger picture. No item to item limit. No gold limit. Maybe even open up diamonds as a monetary unit for trade or pay.
I really believe for trade and bartering to work, there should be no insider valuation, or tlopo staff decisions on value. If one doesn't want to trade, then they don't have to.
So, please don't under-design the slot space if their is no practical reason against it. Give us as much as possible. We don't have to use every space, but it's great to have it.
So do consider monetary along with item trades.
Oh, and a big big OH...PLEASE figure out how to allow us to pick up more than one item at a time. Not only for trade, but in our inventory control. This 3 years beyond what should have been a no brainer fix by now.
Edit: Also consider allowing a player to gift another player where they agree to do so. I do this in every other mmo on the planet that I've ever played. Giving out inventory for free just to clean it up. I ask if anyone wants such and such and someone says yet, then I 'trade' it to them for free.
Thanks for all you and staff do.