Matthew McBreaker
Pirate Master
Id trade if i had something i didnt need, and the other person was willing, yeah
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Send it to Disney.If trading were to come, I'd want a few aspects of it to be like another game I play... I've designed an interface example of a trade window - I even made it all fancy...
Both players are able to clearly see which items are being traded. For the trade to proceed, both players need to hit 'Confirm Trade' for their items to be transferred over to the other person.
As for trade restrictions... yes I said restrictions... sorry to burst your bubble...
Small little indicators could be added to the weapon card to distinguish whether or not the item is tradeable, or if other methods of trading may be used. Used to prevent trade abuse.
Bound to Pirate - means that this item CANNOT be traded by all means. I suggest that all Legendary weapons have this tag added to them to avoid trade abuse, in my opinion.
Bind on Equip - this item becomes bound to you only after you equip it to your weapon belt. If you have it in your inventory but haven't used it yet, it still is tradeable. If you put it in your weapon belt, it becomes permanently bound to you.
Tradeable in the next (insert number) of minutes - this item has a timer on it and you can only trade it within a certain time period. Perhaps straight after you acquire the item, the timer starts. Once it runs out, it becomes bound to your pirate.
Bound to Account (applies only if Disney were to add trading throughout your account) - means you can trade it across all your characters, just not to anyone else.
These are just my ideas if this game is actually to have trading implemented in the future. All of this is mostly derived from another game I play, and the trade guidelines there work well - they have the system down pat.
Putting a lock on legendaries takes the oomph out of trading tho :O
Well thats a risk, yes. But what about all those duplicate useless legendaries that will go to waste if someone who had it found it? Lol im sure once i find my legendary cursed ill change my mind but for now i support it : DThere are plenty of good weapons that can be traded - all the famed I think should be tradable. However, I do agree that the legendaries should stay with the person who found it.. it would certainly invite abuse to have them freely traded among pirates. The very young would be fooled into giving them up.
I have o say legendaries should be tradable cuz I have already been promised silver freezeIf trading were to come, I'd want a few aspects of it to be like another game I play... I've designed an interface example of a trade window - I even made it all fancy...
Both players are able to clearly see which items are being traded. For the trade to proceed, both players need to hit 'Confirm Trade' for their items to be transferred over to the other person.
As for trade restrictions... yes I said restrictions... sorry to burst your bubble...
Small little indicators could be added to the weapon card to distinguish whether or not the item is tradeable, or if other methods of trading may be used. Used to prevent trade abuse.
Bound to Pirate - means that this item CANNOT be traded by all means. I suggest that all Legendary weapons have this tag added to them to avoid trade abuse, in my opinion.
Bind on Equip - this item becomes bound to you only after you equip it to your weapon belt. If you have it in your inventory but haven't used it yet, it still is tradeable. If you put it in your weapon belt, it becomes permanently bound to you.
Tradeable in the next (insert number) of minutes - this item has a timer on it and you can only trade it within a certain time period. Perhaps straight after you acquire the item, the timer starts. Once it runs out, it becomes bound to your pirate.
Bound to Account (applies only if Disney were to add trading throughout your account) - means you can trade it across all your characters, just not to anyone else.
These are just my ideas if this game is actually to have trading implemented in the future. All of this is mostly derived from another game I play, and the trade guidelines there work well - they have the system down pat.
For stuff that would be bound to your pirate, you'd still be able to sell, correct?Bound to Pirate - means that this item CANNOT be traded by all means. I suggest that all Legendary weapons have this tag added to them to avoid trade abuse, in my opinion.
Correct. The binding would only apply to trading.For stuff that would be bound to your pirate, you'd still be able to sell, correct?
reminds me of the kraken xDHonestly just because they said Trading is good, does not mean it is coming. I think it would be a good addition to the game, however this is not the first time they have said things of this nature. If you recall the developer's blogs that were posted on the Pirates main site, they said that trading was coming, and it is not here. At a GM event back in 2008, one of the GMs said that Trading was coming soon, and it is not here. I don't mean to be a damper of spirits, but as Star said, don't hold your breath. I seriously doubt Trading is coming anytime soon.
If trading were to come, I'd want a few aspects of it to be like another game I play... I've designed an interface example of a trade window - I even made it all fancy...
Both players are able to clearly see which items are being traded. For the trade to proceed, both players need to hit 'Confirm Trade' for their items to be transferred over to the other person.
As for trade restrictions... yes I said restrictions... sorry to burst your bubble...
Small little indicators could be added to the weapon card to distinguish whether or not the item is tradeable, or if other methods of trading may be used. Used to prevent trade abuse.
Bound to Pirate - means that this item CANNOT be traded by all means. I suggest that all Legendary weapons have this tag added to them to avoid trade abuse, in my opinion.
Bind on Equip - this item becomes bound to you only after you equip it to your weapon belt. If you have it in your inventory but haven't used it yet, it still is tradeable. If you put it in your weapon belt, it becomes permanently bound to you.
Tradeable in the next (insert number) of minutes - this item has a timer on it and you can only trade it within a certain time period. Perhaps straight after you acquire the item, the timer starts. Once it runs out, it becomes bound to your pirate.
Bound to Account (applies only if Disney were to add trading throughout your account) - means you can trade it across all your characters, just not to anyone else.
These are just my ideas if this game is actually to have trading implemented in the future. All of this is mostly derived from another game I play, and the trade guidelines there work well - they have the system down pat.
He uses GIMP.What do u use to edit those pictures? So Shiny
I use Gimp but how do i make it shiny and like outlineHe uses GIMP.
Then they should be warned about this. But legendary weapons should be able to trade. If the young does not really pay attention thats there fault. If trading comes out and famed can be trade then legendary should be to. The young should know about trading is serious and before the trade has happen they should give a warning.There are plenty of good weapons that can be traded - all the famed I think should be tradable. However, I do agree that the legendaries should stay with the person who found it.. it would certainly invite abuse to have them freely traded among pirates. The very young would be fooled into giving them up.
ROFL!!!! F.A.I.L LOL THAT WAS A FUNNY DENIAL ITS ALL ON THE OWNER JHON FOULDBERTS ! LOLNoooooooo!!!!!!
- Locks inventory up -
man, john you should be a developer. XDIf trading were to come, I'd want a few aspects of it to be like another game I play... I've designed an interface example of a trade window - I even made it all fancy...
Both players are able to clearly see which items are being traded. For the trade to proceed, both players need to hit 'Confirm Trade' for their items to be transferred over to the other person.
As for trade restrictions... yes I said restrictions... sorry to burst your bubble...
Small little indicators could be added to the weapon card to distinguish whether or not the item is tradeable, or if other methods of trading may be used. Used to prevent trade abuse.
Bound to Pirate - means that this item CANNOT be traded by all means. I suggest that all Legendary weapons have this tag added to them to avoid trade abuse, in my opinion.
Bind on Equip - this item becomes bound to you only after you equip it to your weapon belt. If you have it in your inventory but haven't used it yet, it still is tradeable. If you put it in your weapon belt, it becomes permanently bound to you.
Tradeable in the next (insert number) of minutes - this item has a timer on it and you can only trade it within a certain time period. Perhaps straight after you acquire the item, the timer starts. Once it runs out, it becomes bound to your pirate.
Bound to Account (applies only if Disney were to add trading throughout your account) - means you can trade it across all your characters, just not to anyone else.
These are just my ideas if this game is actually to have trading implemented in the future. All of this is mostly derived from another game I play, and the trade guidelines there work well - they have the system down pat.
Considering how hard it is to find legendary bound to pirate is a bit excessive. Bind on equip though is pretty common with other games so I would not be surprised if they added that. Tradeable in a certain amount of time seems like a good idea though but minutes is just a waste of time if there going to add it then we should at least get 24 hours. Bound to account seems good but kills the spirit if looting cause if you have it on one pirate then with bound to account you have it on all.If trading were to come, I'd want a few aspects of it to be like another game I play... I've designed an interface example of a trade window - I even made it all fancy...
Both players are able to clearly see which items are being traded. For the trade to proceed, both players need to hit 'Confirm Trade' for their items to be transferred over to the other person.
As for trade restrictions... yes I said restrictions... sorry to burst your bubble...
Small little indicators could be added to the weapon card to distinguish whether or not the item is tradeable, or if other methods of trading may be used. Used to prevent trade abuse.
Bound to Pirate - means that this item CANNOT be traded by all means. I suggest that all Legendary weapons have this tag added to them to avoid trade abuse, in my opinion.
Bind on Equip - this item becomes bound to you only after you equip it to your weapon belt. If you have it in your inventory but haven't used it yet, it still is tradeable. If you put it in your weapon belt, it becomes permanently bound to you.
Tradeable in the next (insert number) of minutes - this item has a timer on it and you can only trade it within a certain time period. Perhaps straight after you acquire the item, the timer starts. Once it runs out, it becomes bound to your pirate.
Bound to Account (applies only if Disney were to add trading throughout your account) - means you can trade it across all your characters, just not to anyone else.
These are just my ideas if this game is actually to have trading implemented in the future. All of this is mostly derived from another game I play, and the trade guidelines there work well - they have the system down pat.