Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I fully agree. Obviously not a big deal at the moment and im not one to complain about a free game made by volunteers. I just remember getting tons of royals when i would go out and now im lucky to get one and maybe 2 treasure chests. Im sure it will be adjusted eventually but it should be low on the priority list. Right now the only frustration I have is my broadsides nearly always miss unless i barrel stuff them. However i am truelly enjoying the game a lot!the loot from killing stuff is really really bad atm i have killed level 48 ships (with less then 10 sailing) and gotten 1 cargo crate...
yeah cause the ship ai is so fast the broadsides where not made for that speed also not a huge deal but it is frustrating when you get great loot and then crash but oh well.I fully agree. Obviously not a big deal at the moment and im not one to complain about a free game made by volunteers. I just remember getting tons of royals when i would go out and now im lucky to get one and maybe 2 treasure chests. Im sure it will be adjusted eventually but it should be low on the priority list. Right now the only frustration I have is my broadsides nearly always miss unless i barrel stuff them. However i am truelly enjoying the game a lot!
> An enemy ship should never attack you first, you should have to attack it first
That's not what 'enemy' means. You're an infamous pirate ship flying the Jolly Roger, of course Naval vessels are going to come after you. Avoiding adds in combat and picking a route around blockades and escorts is part of the strategy. What online games do you play where no NPCs have an aggro range?
Last night I made a fresh pirate. Got to Gibbs' quest to sink a Ferret. Went out and found one that was fairly isolated from other ships. I started the battle, trying to learn new correct timing and aiming given the increased speed and new sailing patterns of the AI ships. Before I gave up and ran I had managed to sink 2 Ferrets and a Bulwark...but I was surrounded by 2 more Ferrets (sailing inside each other), 2 Bulwarks, a Panther, a Sea Viper and a Centurion (of all things! Have no idea where he came from). It was a madhouse - my compass looked like someone had bled all over it. 7 enemies, only 1 of which (one of the Bulwarks) I'd intentionally engaged. I finally had to tuck my tail and split.
Actually, in the later days of POTCO when first setting sail you were 'neutral' and could actually get close to Navy/EiTC ships without being identified as a hostile and fired upon. It wasn't until you opened fire on a Navy/EiTC ship that you were acknowledged as a pirate vessel and they would open fire first if you approached. It was a cool effect of the whole 'Scourge of the Seas' addition to sailing. Though the Skeleton Ships gladly engaged you regardless of pirating status.
While this point is moot once you have opened fire, it would be cool if/when they bring the Scourge of the Seas system and you can launch as a neutral vessel again (until you open fire on that hapless Man-O-War over there anyway.)
Isn't a lot of this caused by the long distance rendering problem with ships suddenly popping into view, and/or dodgy respawn mechanics?
That's interesting, but seems a bit unreasonable once you've sunk a dozen innocent merchants in your highly customised hull with painted sails and a giant personal logo. Maybe aggro range should vary by notoriety.
I feel as if this was directed at my earlier comment, regarding my opinion on the combat with ships. If so, please quote it next time.> An enemy ship should never attack you first, you should have to attack it first
That's not what 'enemy' means. You're an infamous pirate ship flying the Jolly Roger, of course Naval vessels are going to come after you. Avoiding adds in combat and picking a route around blockades and escorts is part of the strategy. What online games do you play where no NPCs have an aggro range?
Anyways, when out at sea, not everyone wants to loot ships. Why have enemies auto aggro when you don't even want to fight them?
Pirates are the ones initiating the attack. Without orders from officials, Navy and EITC ships shouldn't attack you for no reason. The only ships that should be coming after you without you attacking it are bounty hunters, and they only come when loot is filled.
Mate, the Bounty Hunters and Warships already chase you no matter what. It would also be extremely tedious for a single player ship to handle the Treasure Fleets slowly following them. Once you fire towards one ship of the fleet, they all attack.Maybe implement the new AI for Bounty Hunters, Warships, Treasure Fleets, and Special ships and use the old AI for normal ships?
This game has no challenge mate. This is why this thread exists in the first place. A lot of people don't like the new AI because of how they remembered it being back in POTCO. Easy. And I stated that the ships fight back,(they're not piñatas) but don't fight first, as in they only retaliate once threatened. And you shouldn't have to "disengage" from a fight you didn't even want to start. As for "criminal records", that's something that isn't in the game yet. I'm not sure you really understand what you're talking about here.From a game design perspective, to add different areas of challenge and risk/reward balance to the map. If ships don't see you as a threat and react to your approach then they're just meaningless decoration/loot piñatas.* If you're not looking for a fight, give them a wide berth. Nothing has stunlock powers, so it's easy to disengage and sail away from anything you don't feel like dealing with.
Given the quest chain I've been following, it seems perfectly reasonable for these groups to have standing orders to fire at will. There's been some discussion of ways this could be toned down a bit for new characters that don't have quite such a dramatic criminal record.
* I have no idea why this is a hyperlink
This is simply a bug.
Oh, then I rest my case.It is not bugged, so there is nothing to fix, I suggest gathering a crew together to tackle the seas until you get the hang of it
This would be a bug by the sounds of it, it will be fixed in the future.
Please remember everyone, this is a beta. Report any odd occurrences or behaviors you experience like a lack of ships, they may just be bugs! You can do so with "Submit Feedback" in-game, or on the forums under "Bugs and Glitches".
Fair winds everyone!