Entoni Barns
Swashbuckler
/primp is one of the most used actions in game for female pirates, or at least, it was last time I played POTCO. It's 2017. There's no harm in letting male pirates primp as well. Male pirates break nails too.
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I personally don't care but there's always going to be two sides... The politically correct SJWs and the others who have a more traditional mindset. I personally doubt it will be implemented but there's always a chance
i think that would be like and look strange because when females primp their back arches and their eyebrows go crazy.ɾ⚈▿⚈ɹ/primp is one of the most used actions in game for female pirates, or at least, it was last time I played POTCO. It's 2017. There's no harm in letting male pirates primp as well. Male pirates break nails too.
I'd prefer not too see this in the game. A buff male pirate checking his nails doesn't seem right to me, lol.
Wow, ya'll. I was not expecting this kind of negativity. I'm not an SJW. I have dude friends who play this game as dude pirates and want to primp. I know dudes in real life who take better care of their nails than I do.
I'm not saying this should be the number 1 thing they should implement, obviously there are better things they could be working on, like better clothes, trading between players, fixing existing bugs, etc. But seriously? Why does it bother you so much???? Like, just let it happen, if it's gonna happen. You don't have to go calling it "wrong and unnatural."
I was thinking similarly. It boggles my mind that people are so against it. Like if they don't want to use it, that's fine, but they would actually get upset about people doing it? That's crazy!
I personally don't care but there's always going to be two sides... The politically correct SJWs and the others who have a more traditional mindset. I personally doubt it will be implemented but there's always a chance
Well one technical problem with this is the animation file only works with the female character model. They would likely have to make the animation from scratch to get it to work on the male character model. I'm not saying it couldn't be done but I don't think its really worth it.
View attachment 87839
Theres the animation file, if you load it with a male character model nothing happens.
View attachment 87841
But if you load it with the female character model of course it works.
View attachment 87840
Yeah, I'm of the mind that there isn't any harm in it but the devs probably have bigger fish to fry than creating a new animation.Well one technical problem with this is the animation file only works with the female character model. They would likely have to make the animation from scratch to get it to work on the male character model. I'm not saying it couldn't be done but I don't think its really worth it.
View attachment 87839
Theres the animation file, if you load it with a male character model nothing happens.
View attachment 87841
But if you load it with the female character model of course it works.
View attachment 87840
This means bones are named differently, or that the male pirates have a vastly different skeletal mesh.
Its probably just that the bones are named differently. However there's no way to fix this that I know of using the original Disney files. There might be a way to do it through scripting within the engine itself, but I'm not that knowledgeable on that side. All models and animations are compiled into Panda3d's own proprietary format .bam which is not human readable. They do have a program that will convert backwards from .bam into .egg which can then be converted further. However when you try and use the program on animation files it currently results in this distorted mess.@Bart Gunshot
That's bizarre. Do they have different skeleton setups? Typically any humanoid animation should work for any humanoid model (though it might look bad).
If the skeleton (you might know it as avatar, but that might just be Unity) uses different names for points or something weird like that, all you should really have to do is assign them. Unless male/female models have drastically different setups (which would be messed up) I don't see how it could be anything but a minor inconvenience.
However, this does raise another question from me: does this mean there's two of each animation files for the ones that work on both genders? One set up for male and another for female?
@Bart Gunshot
However, this does raise another question from me: does this mean there's two of each animation files for the ones that work on both genders? One set up for male and another for female?
Though I do admit I don't know how POTCO/TLOPO is set up, there COULD be a good reason for this I suppose. But what I know of animations (admittedly not a whole lot, I'm more into the programming side) tells me this is weird.
Its probably just that the bones are named differently. However there's no way to fix this that I know of using the original Disney files. There might be a way to do it through scripting within the engine itself, but I'm not that knowledgeable on that side. All models and animations are compiled into Panda3d's own proprietary format .bam which is not human readable. They do have a program that will convert backwards from .bam into .egg which can then be converted further. However when you try and use the program on animation files it currently results in this distorted mess.
View attachment 87842
They could write a new program or fix the current one to handle animations properly, but at the end of the day its just a lot more work for one simple animation. It would be easier to just remake it from scratch at that point.
View attachment 87844
Yes, two copies of every animation file used across both genders. Most of these are unused or NPC specific too though.