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Well, no matter what you do, this decision will be very damaging to many players’ interest in the game. The announcement certainly makes me and most of my friends/guildmates way less excited to log on.You can debate if trading should be implemented or not but it will be happening. We are mainly looking for feedback on how trading should take shape, not whether it should be in the game or not.
These are some of the ideas the team has discussed in the past:
1. Eye for an eye- you can only trade a legendary in exchange for another legendary item.
2. Legendaries won't be tradeable.
3. To trade for a cursed item, you must have completed the Raven's Cove Story Quest.
4. Quest items are off limits.
5. You can disable trading on your account page to avoid getting spammed with requests.
Let us know what you think of these and please send any suggestions you have!
Remember, trading will be heavily tested on a public testing server (that many players will have access to) prior to being implemented on the public server.
You can debate if trading should be implemented or not but it will be happening. We are mainly looking for feedback on how trading should take shape, not whether it should be in the game or not.
These are some of the ideas the team has discussed in the past:
1. Eye for an eye- you can only trade a legendary in exchange for another legendary item.
2. Legendaries won't be tradeable.
3. To trade for a cursed item, you must have completed the Raven's Cove Story Quest.
4. Quest items are off limits.
5. You can disable trading on your account page to avoid getting spammed with requests.
Let us know what you think of these and please send any suggestions you have!
Remember, trading will be heavily tested on a public testing server (that many players will have access to) prior to being implemented on the public server.
Well said Beggar.How about just like... don’t? Your game’s most avid players have been begging you to not make this mistake for years.
Personally, I’m really not interested in playing a version of this game with trading in it. I’m sure plenty of others will enjoy the economic element of the feature, but for me, the point of looting is that you can’t haggle your way to the top and your success is solely the product of your own hard work.
Needless to say, i’m very disappointed and unexcited for this game’s future.
Same hereI've been waiting since the original POTCO for this. A very long time and this is the only update i've ever wanted to come to fruition.
I don't see why it has to be, there are definitely ways out there to make the time and effort individuals have spent looting valuable. Banning legendary trading is the simplest one.I’d really prefer that this game didn’t become like runescape, where your inventory better reflects your parents’ credit limit than how dedicated you are to the game
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This is a copy paste of my whole issues with ttrading written down. I am going to work now, so won't be able to reply till 12 hrs. Will respond to anyone's replies them.
Why Trading Should Never Be Implemented in The Legend of Pirates Online
1. Longevity – The game is centralized around YOUR INVENTORY. Debate this FACT if you want, but more than 50% of the community plays this game for the looting aspect it specializes in. When you have trading, you are making the game EASIER to finish. (Aka: Making the game end more quickly) When you have everything you want in your inventory, and so does everyone else. You lose passion for the game since you are looting for nothing, and everyone has what you have faster.
2. Exploiting – In no system arguable, can you make a trading system in a FREE MMO without taking advantage. (This is just one of many…)
Example:Muilt-Boxing You make multiple pirates and give all the good loot they get to your main with muilt-boxing. If you have 1 pirate loot you get 4 loot drops per kill, which turns into 8 if you have two pirates…. 12 if you have 3 pirates, and you can multiply your loot drop rate the more alts you made for looting OR sailing.
3. Bad Deals – Taking advantage of other players who don’t know the value of others. “Full Moon Special Repeater is better than Skullbone Repeater because of its higher attack! We should trade!”
4. Guild Agreements – You have a whole guild give all weapons to singular player and they become the ‘best’ pirate in the game in no time. Killing the ‘race to find all legendary’ indefinitely to “Who’s the most popular”.
5. Promoting Buying & Selling – This is probably the most DANGEROUS part of trading. If trading and buying is within the game, players will start wanting to buy inventories, weapons, and clothing even from other players. I cannot name the amount of times I’ve heard “If trading was out I’d give you my Thunderspine Sword for… $$$” or “If Trading was a thing I’d give you my Bright Corset for…. $$$”
6. Community Drama & Disrupting Staff – With trading out, players who get bad deals, disconnect between a trading process, or find a way to abuse new hacking system would STRESS OUT, OVER CLOCK, and flat out BOMBARD staff with emails, complaints, and flat out distress. Staff need time to focus on the game, not the players trading choices.
7. Destroying experience for low level players! – This one is a brutal truth… The Pirates of the Caribbean Online/The Legend of Pirates Online is an EASY GAME. Now imagine, you’re a level 1 and you just start out the game? Now imagine you have a friend that just gives you all his spare ‘rare’ high level weapons? You’d be leveling faster, questing quicker, and practically FLYING through the game invisibly with weapons you did not even work for. SPOILER ALERT !!!: The reason you have to be a certain level before you can get famed weapons in the looting system created by Disney? Is because the game would be BORING with them early on!
8. The game is centered around looting – You are a pirate, not a navy dog, or a big company. The idea of POTCO/TLOPO is that you plunder and pillage enemies, forts, and fleets to ransack the Navy and other “formattable enemies” to uncover your treasures. If trading is a thing you can achieve the same inventory as a player who’s looted night and day for MONTHS, in a couple of short deals. What kind of pirate would you say that is without getting your hands dirty?
9. The End of Passionate Looters – I know always one person in the comments always seem to point out… “Not everyone has as much time to loot on the game as (Charles Warmonk)” My response to them is, yes. I take this game very passionately and seriously when it comes to the looting aspect of this game, and I cannot argue that. I’ve made guides, videos, lessons, recorded loot drops and made theories for YEARS now. (Geez I need a life huh…?) So no, not everyone can loot as much as me. Is that a bad thing? Do I sound selfish in my pervious points now? I admit I sometimes show a bit of an ego, but the fact remains that I truly want this game to last a long time.