MEGATHREAD: BETA OPEN! Report crashes/bugs/glitches here

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Game crashed with this error.

bug.png
 
Bug report for Monday 1/2/17

First thank you TLOPO staff for all the time and energy you put into this game!!!! My bug report, well districts kept resetting for what I believe was needed by the TLOPO staff. I could not play anything for more then 10 minutes without crashing :( on a positive note I was able to sail , sink a ship and port!!!!! for the 3rd time that is progress!! Have a great evening.
 
I just bought a frigate and almost every time I log on I have on ship or the other, and sometimes no ship at all. This is really annoying.
 
Now that TLOPO Beta is open, please use this thread to report any crashes, glitches, bugs or log in issues.
New games are bound to have issues, so please be patient. The TLOPO team has put so much work and effort into getting the game off the ground and onto the high seas! As you find issues, report them here so the team is made aware of them.

Please list as much detail as possible as to your location, what you are trying to do, and if there is an error code.

Note: PLEASE do not use this thread to hold discussions. This is just a public center to report crashes and game issues.
Thanks!
trouble landing on land. usually end up swimming, particularly Kinghead. the hair salons LOL have nothing available to change avatar Crates on Fuego are not available for quest items.
 
Last Night I did much better by Slowing down and letting the game catch up to my progress, STOP running B 4 Entering , TP'Ing , Stop Sailing when Landing !
Digging out My Old Archives from POTCO days !! Have all the quests In a Ledger with Locations , Where to find who , what or where to get Fresh Coffee ! Oh ! And Yes my Potco Map Is still on the Wall next to me and my Dell ! Flag still hanging from the ceiling hook too ! lol
Long Live ! Bootstrappers !!
 
trouble landing on land. usually end up swimming, particularly Kinghead. the hair salons LOL have nothing available to change avatar Crates on Fuego are not available for quest items.

I'm also getting the "Nothing interesting here" message on Padres del fuego during the Gunner quest
 
What i THINK what happened was that i was using my swords ability and then this happened:
 

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Why is this bug always happening to me, since the day i started playing until now, i was never able to collect the loot from the ships. I get loot but when i dock the game always has to crash. Only if i have loot, if i have nothing it never crashes. Pls help me.
 
When I updated my game to the latest beta, v1.2.4 and launched my game was set to windowed and 800x600. Of course, I went to change to my preferred settings but that is when I realised I needed to click and wait 10 seconds for the screen to respond. The game did not freeze but rather the cursor input seemed to be very laggy. However, after taking a few minutes to change my settings and relaunching the issue was resolved. I have a 3.4GHz processor and a GTX 1070, so my specs are definitely not at fault here.
 
Unable to receive gun training from Barbossa. Quest isn't there unless I have the empty inventory bug, but then I can't complete the quest because I never receive the gun to shoot the monkey.
 
The memory issues are getting worse with each update (stuck loading screen, out of memory). With some of the earliest releases I could go pretty much anywhere, and slowly over time, the list of play areas I could access without running out of memory has been shrinking. As of today the only area that loads is my home port of Tortuga... trying to go anywhere else- even something next door like Tortuga Graveyard- results in a stuck loading screen. I've done everything I can, so now I will wait for updates. Considering how widespread this issue is I'm sure it's one of their top priorities, so I hope it's not long before a fix arrives.
 
OK, last night was crash city, with 3 updates during the course of play, so obviously all is well! The game is evolving nicely.
Keep up the good work folks, it is indeed getting better!
I liked the enhancement such as enemy ship behavior, as well as enemy behavior in the Catacombs, but I did notice I was getting my bahookie handed to me by green and gray tagged enemies, which was, well, a new experience to be sure. It was also a guaranteed crash if trying to board a friend's ship last night.
Thanks & Good Luck!
 
Occasionally when you dock at Kingshead depending on what side of the Island your ship clicked the anchor at it will sometimes throw your character to the edge and the side in a random spot on the island instead of on the dock itself.

Also general instability, random crashes to desktop, and lag when attacking large groups of enemies at once for a extended period of time.
 
I cannot log all the way into the game. Every time I try I get to 80% and it locks up and doesn't not open me into the game. I hear sounds like I am logged but it doesn't open. I can hear others in the game as well
TLOPO_GAMESERVER = gs-2.tlopo.com
TLOPO_PLAYCOOKIE = f4b195cc76eb43e3da0e8d7fff3ef474
PLocalizer: Running in language: English
:OTPLocalizer: Running in language: English
PiratesStart: Starting the game.
:ShowBase: __dev__ == False
:piratesBase: Requested graphics API = default
:piratesBase: Default graphics pipe is wglGraphicsPipe (OpenGL).
:piratesBase: Auto-selected graphics API = default
:piratesBase: Options State = default
:Options: Loaded Game Options
:Options: version = 16
:Options: state = 'default'
:Options: api = 'default'
:Options: window_width = 800
:Options: window_height = 600
:Options: fullscreen_width = 800
:Options: fullscreen_height = 600
:Options: resolution = 0
:Options: embedded = 0
:Options: fullscreen = 0
:Options: widescreen = 0
:Options: widescreen_resolution = 0
:Options: widescreen_fullscreen = 0
:Options: reflection = 2
:Options: shader = 1
:Options: shadow = 1
:Options: texture = 1024
:Options: texture_compression = 1
:Options: sound = 1
:Options: sound_volume = 1.0
:Options: music = 1
:Options: music_volume = 1.0
:Options: first_mate_voice = 1
:Options: gui_scale = 0.245
:Options: fancy_loading_screen = 1
:Options: classical_sky_dome = 0
:Options: fps_counter = 0
:Options: rain_particles = 1
:Options: vsync = 0
:Options: chatbox_scale = 0.0
:Options: special_effects = 2
:Options: texture_scale = 1.0
:Options: character_detail_level = 2
:Options: terrain_detail_level = 2
:Options: memory = 1
:Options: mouse_look = 0
:Options: ship_look = 1
:Options: gamma = 0.0
:Options: gamma_enable = 0
:Options: cpu_frequency_warning = 1
:Options: hdr = 0
:Options: hdr_factor = 1.0
:Options: ship_visibility_from_islands = 0
:Options: land_map_radar_axis= 0
:Options: ocean_map_radar_axis= 1
:Options: simple_display_option= 2
:Options: use_stereo= 0
:piratesBase: Successfully opened window of type wglGraphicsWindow (OpenGL)
:piratesStart: getDriverVendor Intel
:piratesStart: getDriverRenderer Intel(R) HD Graphics 520
:piratesStart: getDriverVersion 4.4.0 - Build 20.19.15.4474
serverVersion: tlopo-beta-v1.2.13
Initializing quest ladders...
:piratesClientRepository: Using connect method 'http'
DCFile::read of __dc__
:piratesClientRepository: Connecting to gameserver directly (no proxy).
:piratesClientRepository: Connecting to s://gs-2.tlopo.com:7969 via HTTP interface.
:piratesClientRepository: Successfully connected to s://gs-2.tlopo.com:7969.
:TimeOfDayManager: sub was None for 0
:TimeOfDayManager: sub was None for 8
:AvatarChooser: Queueing is complete!
:piratesClientRepository: Message from server: Your PlayTime is going to end in 1 hour and 24 minutes. You'll be disconnected when it expires.
:AvatarChooser: AvatarChooser: wants to play slot: 0 avId: 110296543 subId: 9872
Cannot configure initialisation option "scale" for DirectFrame
setActiveQuest: c2.9visitDarby
:piratesClientRepository: Sending heartbeat mid-frame.
:TimeManager: Clock sync: TimeManager.announceGenerate
:DistributedTimeOfDayManager: sub was None for 0
:piratesClientRepository: No sync from TimeManager.
:piratesClientRepository: gotTimeSync
:playGame(warning): need to add FSM transition here
:TimeManager: Clock sync roundtrip took 1543.122 ms
:TimeManager: AI time delta is -0:07 from server delta
:TimeManager: Local clock uncertainty +/- 0.772 s
:TimeManager: Uncertainty is too high, trying again.
:TimeManager: Clock sync roundtrip took 1914.794 ms
:TimeManager: AI time delta is -0:07 from server delta
:ClockDelta: previous delta at -7493.342 s, +/- 0.772 s.
:ClockDelta: new delta at -7493.163 s, +/- 0.957 s.
:ClockDelta: intersection at -7493.342 s, +/- 0.772 s.
:TimeManager: Local clock uncertainty +/- 0.773 s
:TimeManager: Uncertainty is too high, trying again.
:DistributedTimeOfDayManager: sub was None for 2
:TimeManager: Clock sync roundtrip took 4572.368 ms
:TimeManager: AI time delta is -0:09 from server delta
:ClockDelta: previous delta at -7493.342 s, +/- 0.774 s.
:ClockDelta: new delta at -7491.776 s, +/- 2.286 s.
:ClockDelta: intersection at -7493.315 s, +/- 0.747 s.
:TimeManager: Local clock uncertainty +/- 0.747 s
:TimeManager: Uncertainty is too high, trying again.
:DoInterestManager(warning): handleInterestDoneMessage: handle not found: 17
:DoInterestManager(warning): handleInterestDoneMessage: handle not found: 18
:DoInterestManager(warning): handleInterestDoneMessage: handle not found: 19
:DoInterestManager(warning): handleInterestDoneMessage: handle not found: 20
:DoInterestManager(warning): handleInterestDoneMessage: handle not found: 21
:DoInterestManager(warning): handleInterestDoneMessage: handle not found: 22
:piratesClientRepository: Sending heartbeat mid-frame.
:DoInterestManager(warning): handleInterestDoneMessage: handle not found: 23
:TimeManager: Clock sync roundtrip took 3710.730 ms
:TimeManager: AI time delta is -0:09 from server delta
:ClockDelta: previous delta at -7493.315 s, +/- 0.748 s.
:ClockDelta: new delta at -7492.250 s, +/- 1.855 s.
:ClockDelta: intersection at -7493.315 s, +/- 0.748 s.
:TimeManager: Local clock uncertainty +/- 0.749 s
:TimeManager: Uncertainty is too high, trying again.
:TimeManager: Clock sync: suggested by 110296543
:TimeManager: Ignoring TimeManager response for old context 0
:TimeManager: Clock sync roundtrip took 139.073 ms
:TimeManager: AI time delta is -0:05 from server delta
:ClockDelta: previous delta at -7493.315 s, +/- 0.749 s.
:ClockDelta: new delta at -7494.004 s, +/- 0.070 s.
:ClockDelta: intersection at -7493.999 s, +/- 0.065 s.
:TimeManager: Local clock uncertainty +/- 0.065 s
:DistributedTimeOfDayManager: sub was None for 2
:piratesClientRepository: Sending heartbeat mid-frame.
:piratesClientRepository: Sending heartbeat mid-frame.
:piratesClientRepository: Sending heartbeat mid-frame.
:DistributedTimeOfDayManager: sub was None for 2
 
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