MEGATHREAD: BETA OPEN! Report crashes/bugs/glitches here

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I cannot log all the way into the game. Every time I try I get to 80% and it locks up and doesn't not open me into the game. I hear sounds like I am logged but it doesn't open. I can hear others in the game as well
TLOPO_GAMESERVER = gs-2.tlopo.com
TLOPO_PLAYCOOKIE = f4b195cc76eb43e3da0e8d7fff3ef474
PLocalizer: Running in language: English
:OTPLocalizer: Running in language: English
PiratesStart: Starting the game.
:ShowBase: __dev__ == False
:piratesBase: Requested graphics API = default
:piratesBase: Default graphics pipe is wglGraphicsPipe (OpenGL).
:piratesBase: Auto-selected graphics API = default
:piratesBase: Options State = default
:Options: Loaded Game Options
:Options: version = 16
:Options: state = 'default'
:Options: api = 'default'
:Options: window_width = 800
:Options: window_height = 600
:Options: fullscreen_width = 800
:Options: fullscreen_height = 600
:Options: resolution = 0
:Options: embedded = 0
:Options: fullscreen = 0
:Options: widescreen = 0
:Options: widescreen_resolution = 0
:Options: widescreen_fullscreen = 0
:Options: reflection = 2
:Options: shader = 1
:Options: shadow = 1
:Options: texture = 1024
:Options: texture_compression = 1
:Options: sound = 1
:Options: sound_volume = 1.0
:Options: music = 1
:Options: music_volume = 1.0
:Options: first_mate_voice = 1
:Options: gui_scale = 0.245
:Options: fancy_loading_screen = 1
:Options: classical_sky_dome = 0
:Options: fps_counter = 0
:Options: rain_particles = 1
:Options: vsync = 0
:Options: chatbox_scale = 0.0
:Options: special_effects = 2
:Options: texture_scale = 1.0
:Options: character_detail_level = 2
:Options: terrain_detail_level = 2
:Options: memory = 1
:Options: mouse_look = 0
:Options: ship_look = 1
:Options: gamma = 0.0
:Options: gamma_enable = 0
:Options: cpu_frequency_warning = 1
:Options: hdr = 0
:Options: hdr_factor = 1.0
:Options: ship_visibility_from_islands = 0
:Options: land_map_radar_axis= 0
:Options: ocean_map_radar_axis= 1
:Options: simple_display_option= 2
:Options: use_stereo= 0
:piratesBase: Successfully opened window of type wglGraphicsWindow (OpenGL)
:piratesStart: getDriverVendor Intel
:piratesStart: getDriverRenderer Intel(R) HD Graphics 520
:piratesStart: getDriverVersion 4.4.0 - Build 20.19.15.4474
serverVersion: tlopo-beta-v1.2.13
Initializing quest ladders...
:piratesClientRepository: Using connect method 'http'
DCFile::read of __dc__
:piratesClientRepository: Connecting to gameserver directly (no proxy).
:piratesClientRepository: Connecting to s://gs-2.tlopo.com:7969 via HTTP interface.
:piratesClientRepository: Successfully connected to s://gs-2.tlopo.com:7969.
:TimeOfDayManager: sub was None for 0
:TimeOfDayManager: sub was None for 8
:AvatarChooser: Queueing is complete!
:piratesClientRepository: Message from server: Your PlayTime is going to end in 1 hour and 24 minutes. You'll be disconnected when it expires.
:AvatarChooser: AvatarChooser: wants to play slot: 0 avId: 110296543 subId: 9872
Cannot configure initialisation option "scale" for DirectFrame
setActiveQuest: c2.9visitDarby
:piratesClientRepository: Sending heartbeat mid-frame.
:TimeManager: Clock sync: TimeManager.announceGenerate
:DistributedTimeOfDayManager: sub was None for 0
:piratesClientRepository: No sync from TimeManager.
:piratesClientRepository: gotTimeSync
:playGame(warning): need to add FSM transition here
:TimeManager: Clock sync roundtrip took 1543.122 ms
:TimeManager: AI time delta is -0:07 from server delta
:TimeManager: Local clock uncertainty +/- 0.772 s
:TimeManager: Uncertainty is too high, trying again.
:TimeManager: Clock sync roundtrip took 1914.794 ms
:TimeManager: AI time delta is -0:07 from server delta
:ClockDelta: previous delta at -7493.342 s, +/- 0.772 s.
:ClockDelta: new delta at -7493.163 s, +/- 0.957 s.
:ClockDelta: intersection at -7493.342 s, +/- 0.772 s.
:TimeManager: Local clock uncertainty +/- 0.773 s
:TimeManager: Uncertainty is too high, trying again.
:DistributedTimeOfDayManager: sub was None for 2
:TimeManager: Clock sync roundtrip took 4572.368 ms
:TimeManager: AI time delta is -0:09 from server delta
:ClockDelta: previous delta at -7493.342 s, +/- 0.774 s.
:ClockDelta: new delta at -7491.776 s, +/- 2.286 s.
:ClockDelta: intersection at -7493.315 s, +/- 0.747 s.
:TimeManager: Local clock uncertainty +/- 0.747 s
:TimeManager: Uncertainty is too high, trying again.
:DoInterestManager(warning): handleInterestDoneMessage: handle not found: 17
:DoInterestManager(warning): handleInterestDoneMessage: handle not found: 18
:DoInterestManager(warning): handleInterestDoneMessage: handle not found: 19
:DoInterestManager(warning): handleInterestDoneMessage: handle not found: 20
:DoInterestManager(warning): handleInterestDoneMessage: handle not found: 21
:DoInterestManager(warning): handleInterestDoneMessage: handle not found: 22
:piratesClientRepository: Sending heartbeat mid-frame.
:DoInterestManager(warning): handleInterestDoneMessage: handle not found: 23
:TimeManager: Clock sync roundtrip took 3710.730 ms
:TimeManager: AI time delta is -0:09 from server delta
:ClockDelta: previous delta at -7493.315 s, +/- 0.748 s.
:ClockDelta: new delta at -7492.250 s, +/- 1.855 s.
:ClockDelta: intersection at -7493.315 s, +/- 0.748 s.
:TimeManager: Local clock uncertainty +/- 0.749 s
:TimeManager: Uncertainty is too high, trying again.
:TimeManager: Clock sync: suggested by 110296543
:TimeManager: Ignoring TimeManager response for old context 0
:TimeManager: Clock sync roundtrip took 139.073 ms
:TimeManager: AI time delta is -0:05 from server delta
:ClockDelta: previous delta at -7493.315 s, +/- 0.749 s.
:ClockDelta: new delta at -7494.004 s, +/- 0.070 s.
:ClockDelta: intersection at -7493.999 s, +/- 0.065 s.
:TimeManager: Local clock uncertainty +/- 0.065 s
:DistributedTimeOfDayManager: sub was None for 2
:piratesClientRepository: Sending heartbeat mid-frame.
:piratesClientRepository: Sending heartbeat mid-frame.
:piratesClientRepository: Sending heartbeat mid-frame.
:DistributedTimeOfDayManager: sub was None for 2

Make sure Vsync is enabled and if that still doesn't solve your problem then you need to fully reinstall the game.
 
I have noticed that i don't see as many windows exe. crashes, it just freezes and i have to ctlr alt delete to leave and re-log in.
This morning i had the most game play without a DC since i started playing,about 2 weeks. With each update there has been improvements. Great job devs.
 
For you guys asking when you login to your account and you go to options it should be in the graphics stuff, maybe in custom, id have to have game pulled up to remember but my timeslot isn't ready yet ;p
 
Not sure what the cause is here (Or if this is actually a bug).

I've noticed when i have my weapon (Sword for example) drawn and i press the left mouse button on my wireless mouse to attack while holding down the right mouse button, i hear this clicking noise like when you draw a weapon manually from the weapon slots on the lower right of the screen instead of using F1-F4.

Just thought i'd post it here in case anyone has had the same experience and maybe has a fix for it.
 
A few bugs I have come across

Tortuga, Kingshead, and Padres spawning sometimes result with your character landing in the water.

In the main story quest when you're recruiting for gunner, you're unable to search any storage containers in Beckett's Quarry

Game Crashes whenever trying to enter El sudorun or the Catacombs.

Pantano river's ground flashes and sometimes sinks.

Sea Compass doesn't work.
 
So i'm on this one players ship just standing around while he's leveling his sailing.

Out of nowhere i get dropped straight down into the inside of his ship and find out i can actually go through his ship and explore the surrounding area.

Screenshot included.

z7CDXaa.png
 
Still crashing most of the time. Can't get to Kingshead at all despite numerous attempts. Sailing is fine for rep but pointless for loot. Always crash when dock no matter if I have loot or not. On the plus side potions seem fine! lol
 
im doing the lvl 15 cutlass quest but after digging on cangrejos, driftwood and rumrunners for billy and the quest says return too billy he wont talk to me.
After a chrash and relog im sometimes a lvl 1 without weapons and not my real lvl.
cant board other ppl ships without glitching/swiming under the ship
 
Still crashing most of the time. Can't get to Kingshead at all despite numerous attempts. Sailing is fine for rep but pointless for loot. Always crash when dock no matter if I have loot or not. On the plus side potions seem fine! lol
I got El Patrons lost sword from sinking ships lol
 
I'm not sure if this is a bug or not, but the ramming speed damage was drastically reduced with this last update. Before, it would destroy the stern armor of every ship (which was too much) and most of the structure as well, and now it barely damages any of it (too little)
 
I fight enemies in Kingshead with a friend and the loot shows up for me to get, (it says "Press Shift for Loot" and I do press it) but when I press it nothing pops up, I just keep pressing shift.
 
Not sure if reported or not... But quest objectives quite often get left behind after completion. The next objective will still work, so not all that urgent.
upload_2017-1-3_18-47-9.png

(on the Make Dark Rum, already completed Make Grog.)

upload_2017-1-3_18-47-44.png

(on Sink French Shadow Crow, already did cutthroat isle infestation)

EDIT: Also any quest with "search a storage container" is uncompletable, my guess is because its a "storage container" and not a "barrel" or "crate" it isn't hooked up properly to each of them.
 
Last edited:
Going through the tutorial, when you mount onto the cannon the "Click the Left Mouse Button to shoot" pop-up direction doesn't go away, even after sink the ship and you can't dismount from the cannon either.
 
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