Will Callecutter
Honorable Pirate
Before, a copperhead was shooting it’s ammo like a skulls and bones would with only 15% chance while it felt like it was 95% of the time. Which to say tlopo had its math wrong.
So imagine these explosive broadsides shooting 6 explosives while it’s supposed to be only 15% chance (which may I clarify is extremely low for a reason the way Disney intended it to be) and not being able to properly dodge them because in your screen you did but in the enemy ship you didn’t.
It was a 15% chance. Copperhead packed as much of a punch as it did even at 15% because explosive does 12 times the damage of round shot, so it doesn't require many of them to have an impact.
Copperhead was overpowered when it came to sinking the majority of ships and like truecrash said that combined with copperhead being nearly unsinkable there's really no threat in sve for the copperhead unless you go up aganist a tally-ho or you're a bad steerer.
I understand what you're saying here, but in my personal opinion I don't think there's much to be said about threats in sve regardless of upgrade type. That's why armor isn't very important to me for sve- I grinded out coppers for the sole reason of having the best damage output and now it sits behind storm chaser (which has several other advantages). I agree that an adjustment needed to be made, I just think it was a bit too heavy handed, that's all.