Similarly to the topic at hand,
@Marc Daggerhound and I were discussing yesterday that there could be preliminary variables that can create more secure route for trading, let's suppose..:
Safe-Route Trading
Due to the fact that I've noticed a large reason that players are primarily against the addition of a trade system is that it will create a way to circumnavigate the current process of attempting to obtain Legendaries by creating loopholes in which they are clearly more obtainable. Here's a way to fix that:
1. Add a value system, and equal-value transactions.
I. What I mean here, is adding a system that accounts for the determined
community value of a weapon or item, which would be calculated by the weapon's rarity and by it's use from players upon obtaining it (natively, through looting). (Or, in the case of clothing, the item's resell value, plus how commonly it is worn when looted.)
Let's talk examples. Let's say
The Emerald Curse had an in-line VR (Value Rating) of 2,075, and the Famed Barracuda Blade clocked in a total rating of 1,750. Similar to systems present in other games, the player looking to get Emerald Curse would need to provide an additional weapon or clothing item that boosts their trade value to a totaled value of 2023, or within roughly 5% of Emerald Curse's projected value.
Q: What exactly does this system prevent compared to similar trade systems already proposed?
A: This system has a multitude of effects on trading in a game such as TLOPO.
1. This system will prevent off-balance trades which would allow players to scam, compromise, and/or otherwise abuse and ruin the system's functionality.
2. This will allow a monetary value system separate of gold to handle the basis of trade transactions, and will prevent later having to edit and manage the gold value of weapons and clothing.
3. Upon using this system, this will be an incentive of keeping duplicate items to use for trade value. If, say, you obtained four Onyx Curses, (valued for example at 2,250), it would allow you to use one of your three duplicate Legendaries to trade for Thunderspine Sword, valued at 3,200, thrown in with a famed Skullbone Repeater valued at 950, equaling a totaled 3,200 - 3,200 from both parties. For short, let's call it a 20-20 Trade.
Possible additions to this system to balance trades further:
- Prevent more than one of a weapon or clothing item being used in a party's trade to remove the ability to spam duplicate items. (In the case of account compromise, this will help prevent the player's items from being traded away for just any regular old Famed.)
- Recent trade activities will be documented through notifications to the User's sign-up E-Mail.
- Allow Locking of certain items to both prevent them from being traded (or sold in the case of an account compromise).
Again, this is just a concept, but I would like to hear opinions on my proposition.