Charles Warmonk
Wiki Staff
You can’t get 300k gold in a matter of hours unless you’re using poker. That isn’t possible lol.
As for ruining the game and speaking out for the best interest of the community in terms of trading. I think all one has to do before posting “this is what should happen because it’s best for everyone and that’s what everyone wants”, is look at the poll. Majority support trading. Simple as that.
EDIT:
Concerning the threats to leave the game. If they leave the game, so be it, they can quit. Trading shouldn’t ruin the game for you, there are many different entertainment routes to pursue in this game aside from looking for a legendary.
Also, this threat doesn’t hold much to it, as this game is free to play, so the dev’s wouldn’t be losing any money honestly. For them it’s likely a win win. The MAJORITY of the community, reflected in this poll, is happy. It doesn’t cost them money. And honestly, less strain on their servers lol.
Please explain if any of my 9 "Issues with Trading" are incorrectly addressed. If not, give me a scenario were none of these would be a problem if they were to release trading today.
I have yet to see anyone answer all 9 in a way that has phased my passionate defense for this subject... just a lot of "Trading would be cool!" :/
Why Trading Should Never Be Implemented in The Legend of Pirates Online
1. Longevity – The game is centralized around YOUR INVENTORY. Debate this FACT if you want, but more than 50% of the community plays this game for the looting aspect it specializes in. When you have trading, you are making the game EASIER to finish. (Aka: Making the game end more quickly) When you have everything you want in your inventory, and so does everyone else. You lose passion for the game since you are looting for nothing, and everyone has what you have faster.
2. Exploiting – In no system arguable, can you make a trading system in a FREE MMO without taking advantage. (This is just one of many examples...) Muilt-Boxing You make multiple pirates and give all the good loot they get to your main with muilt-boxing. If you have 1 pirate loot you get 4 loot drops per kill, which turns into 8 if you have two pirates…. 12 if you have 3 pirates, and you can multiply your loot drop rate the more alts you made for looting OR sailing.
3. Bad Deals – Taking advantage of other players who don’t know the value of others. “Full Moon Special Repeater is better than Skullbone Repeater because of its higher attack! We should trade!”
4. Guild Agreements – You have a whole guild give all weapons to singular player and they become the ‘best’ pirate in the game in no time. Killing the ‘race to find all legendary’ indefinitely to “Who’s the most popular”.
5. Promoting Buying & Selling – This is probably the most DANGEROUS part of trading. If trading and buying is within the game, players will start wanting to buy inventories, weapons, and clothing even from other players. I cannot name the amount of times I’ve heard “If trading was out I’d give you my Thunderspine Sword for… $$$” or “If Trading was a thing I’d give you my Bright Corset for…. $$$”
6. Community Drama & Disrupting Staff – With trading out, players who get bad deals, disconnect between a trading process, or find a way to abuse new hacking system would STRESS OUT, OVER CLOCK, and flat out BOMBARD staff with emails, complaints, and flat out distress. Staff need time to focus on the game, not the players trading choices.
7. Destroying experience for low level players! – This one is a brutal truth… The Pirates of the Caribbean Online/The Legend of Pirates Online is an EASY GAME. Now imagine, you’re a level 1 and you just start out the game? Now imagine you have a friend that just gives you all his spare ‘rare’ high level weapons? You’d be leveling faster, questing quicker, and practically FLYING through the game invisibly with weapons you did not even work for. SPOILER ALERT!!!:
8. The game is centered around looting – You are a pirate, not a navy dog, or a big company. The idea of POTCO/TLOPO is that you plunder and pillage enemies, forts, and fleets to ransack the Navy and other “formattable enemies” to uncover your treasures. If trading is a thing you can achieve the same inventory as a player who’s looted night and day for MONTHS, in a couple of short deals. What kind of pirate would you say that is without getting your hands dirty?
9. The End of Passionate Looters – I know always one person in the comments always seem to point out… “Not everyone has as much time to loot on the game as (Charles Warmonk)” My response to them is, yes. I take this game very passionately and seriously when it comes to the looting aspect of this game, and I cannot argue that. I’ve made guides, videos, lessons, recorded loot drops and made theories for YEARS now. (Geez I need a life huh…?) So no, not everyone can loot as much as me. Is that a bad thing? Do I sound selfish in my pervious points now? I admit I sometimes show a bit of an ego, but the fact remains that I truly want this game to last a long time.
If I’ve still not changed your thoughts on looting, please leave a comment below responding an answer for ALL 9 of the following problems regarding the trading being added within the game. I will debate this topic into the ground… but please remain respectful to other players’ opinions no matter the side they stand on.
Thank you.
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