Would you want a Ship of the line as a possible player ship?

Would you want a ship of the line as a player ship?


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I doubt it. I do know that it was briefly available on the POTCO test servers due to an error on the part of the developers. But I think such a ship would actually be a liability because it's so huge and slow.

In all honesty, I think it would just serve as a badge of honor for those who have 200k gold and nothing to spend it on. That being said, 200k, while it is the highest amount of gold possible, actually isn't all that hard to obtain. With full investment in Treasure Sense I am average about 6k on a fortune hunter or cargo 3 vessel. That's 33 voyages from broke.
 
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In my opinion, A SOTL Is broken when it comes to player use, but at the same time think of the downsides:
  • Size: A SOTL is an ECKSBAWKS HUEG target. I mean seriously, how in the world do you miss a target the size of islands?! Then again, with how drunk the broadside cannon crews can get when it comes to aiming I wouldn't be surprised.
  • Speed: A SOTL is very slow, and I mean SLOW. When it's not using its Jet Engines to go faster than the speed of sound it actually is very sluggish and combined with it's size makes it into a huge sitting target for smaller, nimbler ships that can dodge the cannons and broadsides, and even a War Galleon without upgrades could probably out-turn this moving island of a ship. Not to mention this speed would make people lose a lot of time trying to get somewhere to sink ships with this or rushing to a port on the other side of the map at the end of a mat run trying to beat the clock while being chased by Hunters and Warships before the crew gets disconnected or crashes, while Galleons would just breeze past them, successfully finishing the run before anyone is dc'ed.
  • AI: Enemy SOTL isn't a good way to see how it could play out for player use. Obviously the enemy Warships are given a health boost (and aforementioned uber speed boost), as seen with the En-Garde how it has more durability than a Hunter War Frigate or even a player one. Meaning THAT what we fight in the oceans, is likely just a "Copperhead" SOTL, for all we who haven't sailed a SOTL when it was in POTCO know, it could be an absolutely cumbersome, awkward, lousy ship that no one wants, like the Galleon! Cause the Galleon has more broadside cannons than any other ship class, but no one really uses them now do they?
  • Repairs: The whole thing of repairs, It's not likely that they will still be a case of "complete one game, ship hp (barring armor repair) is almost fully restored" no matter how helpful it is, since it wasn't that way in POTCO. If they implement a SOTL, however unlikely, it would indeed call for a hefty nerf to repair effectiveness to make SVS fair for all ship classes to have a fighting chance, even against a Copperhead War Frigate with full crew repairing all spots... more that I think about this one the more I feel this is just an necessary evil to nerf repairs regardless of if the SOTL is added or not.
  • The Price: 200k gold is nothing to sneeze at.
  • Upgrades: Likely Barred from being done for SOTL, because balance reasons.
  • Cannons and Repair Stations: From what we see, there's like a mile between each deck cannon, and from any video of them that I've seen, I haven't spotted a single repair station on the ship, meaning people have to search high and low for the open spot, and with such a trek, it means more time for where people aren't repairing OR shooting at things.
  • Cargo: This is likely where the SOTL would shine. I mean, its so freaking huge that it probably has about 30-40 Cargo Capacity!
  • Crew Size: Yeah, this is the second thing that the SOTL is actually decent at. I mean it obviously would have more crew than a War Frigate, but it could be the exact same, judging by how much freaking space is between each cannon on deck.
  • Broadsides: Yep, there's a ton of them. But they would be regular round shot. Since, No Upgrades. Also would take forever to reload due to the sheer number, meaning if sailing solo; it's either you sink the target with one powerful broadside, or you wait 60 seconds for the broadside to cool down, during which, especially (Specifically) if fighting a Corsair or Juggernaut, you likely are already sunk by the time it is ready.
  • Conclusion: With all honesty, I wouldn't be surprised if a player SOTL is just an oversized War Brig that cant move fast at all. I mean, it does share some striking similarities in terms of design. Its so huge that it is next to impossible to miss a broadside, Slower than a bloody Reinforced III Galleon, and the aforementioned size makes traveling from one gun to another, or from the cannons to a repair station take excessively long. Should it be added? I actually think NO it shouldn't be added to the game, NOT because it is op or would ruin SVS, but because we already have Much Better Ships to sail in the game right now:
  • Sloops: Much faster than a SOTL, and more fun to sail than a hulking monstrosity that takes years to change course or even move. Hull doesn't get hit nearly as much as other ships would.
  • Galleons: Still faster than a SOTL, and actually probably more enjoyable to use since you can still dodge a broadside in a Galleon despite its size.
  • Frigates: Do I really need to explain why Frigates are better than a SOTL? Forward Guns, crew, and Speed. That's why. Also nostalgia for being the original best ship in the game.
  • Brigs: Technically Brigs are just a mini-SOTL. They got high stats in (but not the highest for) cargo/crew/broadside/hp/cost, and fun to use, while not being the world's largest moving target.
SOTL sucks. Don't add it to the game. We got better ships already.
Thank You for bothering to read this wall of text.
 
Me and my guildmates discussed how it would be implemented. Here's what we came up with.

Costs 200k
No upgrades
Banned from SvS
Broadside reloads take twice as long
Max speed of 5 knots, so good luck making a quick escape

I think these balancing tweaks could make the ship work.
 
I think the ships currently available are just fine and would rather see and expansion of ship upgrades than a new ship type. I think POTCO came to the correct conclusion in that the SOTL is too over powered for the game balance.
 
In my opinion, A SOTL Is broken when it comes to player use, but at the same time think of the downsides:
  • Size: A SOTL is an ECKSBAWKS HUEG target. I mean seriously, how in the world do you miss a target the size of islands?! Then again, with how drunk the broadside cannon crews can get when it comes to aiming I wouldn't be surprised.
  • Speed: A SOTL is very slow, and I mean SLOW. When it's not using its Jet Engines to go faster than the speed of sound it actually is very sluggish and combined with it's size makes it into a huge sitting target for smaller, nimbler ships that can dodge the cannons and broadsides, and even a War Galleon without upgrades could probably out-turn this moving island of a ship. Not to mention this speed would make people lose a lot of time trying to get somewhere to sink ships with this or rushing to a port on the other side of the map at the end of a mat run trying to beat the clock while being chased by Hunters and Warships before the crew gets disconnected or crashes, while Galleons would just breeze past them, successfully finishing the run before anyone is dc'ed.
  • AI: Enemy SOTL isn't a good way to see how it could play out for player use. Obviously the enemy Warships are given a health boost (and aforementioned uber speed boost), as seen with the En-Garde how it has more durability than a Hunter War Frigate or even a player one. Meaning THAT what we fight in the oceans, is likely just a "Copperhead" SOTL, for all we who haven't sailed a SOTL when it was in POTCO know, it could be an absolutely cumbersome, awkward, lousy ship that no one wants, like the Galleon! Cause the Galleon has more broadside cannons than any other ship class, but no one really uses them now do they?
  • Repairs: The whole thing of repairs, It's not likely that they will still be a case of "complete one game, ship hp (barring armor repair) is almost fully restored" no matter how helpful it is, since it wasn't that way in POTCO. If they implement a SOTL, however unlikely, it would indeed call for a hefty nerf to repair effectiveness to make SVS fair for all ship classes to have a fighting chance, even against a Copperhead War Frigate with full crew repairing all spots... more that I think about this one the more I feel this is just an necessary evil to nerf repairs regardless of if the SOTL is added or not.
  • The Price: 200k gold is nothing to sneeze at.
  • Upgrades: Likely Barred from being done for SOTL, because balance reasons.
  • Cannons and Repair Stations: From what we see, there's like a mile between each deck cannon, and from any video of them that I've seen, I haven't spotted a single repair station on the ship, meaning people have to search high and low for the open spot, and with such a trek, it means more time for where people aren't repairing OR shooting at things.
  • Cargo: This is likely where the SOTL would shine. I mean, its so freaking huge that it probably has about 30-40 Cargo Capacity!
  • Crew Size: Yeah, this is the second thing that the SOTL is actually decent at. I mean it obviously would have more crew than a War Frigate, but it could be the exact same, judging by how much freaking space is between each cannon on deck.
  • Broadsides: Yep, there's a ton of them. But they would be regular round shot. Since, No Upgrades. Also would take forever to reload due to the sheer number, meaning if sailing solo; it's either you sink the target with one powerful broadside, or you wait 60 seconds for the broadside to cool down, during which, especially (Specifically) if fighting a Corsair or Juggernaut, you likely are already sunk by the time it is ready.
  • Conclusion: With all honesty, I wouldn't be surprised if a player SOTL is just an oversized War Brig that cant move fast at all. I mean, it does share some striking similarities in terms of design. Its so huge that it is next to impossible to miss a broadside, Slower than a bloody Reinforced III Galleon, and the aforementioned size makes traveling from one gun to another, or from the cannons to a repair station take excessively long. Should it be added? I actually think NO it shouldn't be added to the game, NOT because it is op or would ruin SVS, but because we already have Much Better Ships to sail in the game right now:
  • Sloops: Much faster than a SOTL, and more fun to sail than a hulking monstrosity that takes years to change course or even move. Hull doesn't get hit nearly as much as other ships would.
  • Galleons: Still faster than a SOTL, and actually probably more enjoyable to use since you can still dodge a broadside in a Galleon despite its size.
  • Frigates: Do I really need to explain why Frigates are better than a SOTL? Forward Guns, crew, and Speed. That's why. Also nostalgia for being the original best ship in the game.
  • Brigs: Technically Brigs are just a mini-SOTL. They got high stats in (but not the highest for) cargo/crew/broadside/hp/cost, and fun to use, while not being the world's largest moving target.
SOTL sucks. Don't add it to the game. We got better ships already.
Thank You for bothering to read this wall of text.
Basically every criticism you made of the SoTL is spot on, based on my experience both gunning for one and sailing one. There were no repair spots. Cargo space was 24. Same number of broadsides as a War Galleon, same number of deck cannons as a War Frigate. Slow as a War Galleon. Super easy to hit. Slow to turn. Only OK in SVS. Head to head against a Copperhead War Frigate, loses every time assuming they both have high level crews.
 
YES
lol but i want it for party ship
with casino and pool

it would be kinda cool to have option to have as ferry like stoway
could even be side quest stow aweay on a liner and engage in high seas battle special battle kinda like Black Pearl but privateer themed

or stoaway with a crew and reak mutiny as espionage pirate
 
In my opinion, A SOTL Is broken when it comes to player use, but at the same time think of the downsides:
  • Size: A SOTL is an ECKSBAWKS HUEG target. I mean seriously, how in the world do you miss a target the size of islands?! Then again, with how drunk the broadside cannon crews can get when it comes to aiming I wouldn't be surprised.



  • Speed: A SOTL is very slow, and I mean SLOW. When it's not using its Jet Engines to go faster than the speed of sound it actually is very sluggish and combined with it's size makes it into a huge sitting target for smaller, nimbler ships that can dodge the cannons and broadsides, and even a War Galleon without upgrades could probably out-turn this moving island of a ship. Not to mention this speed would make people lose a lot of time trying to get somewhere to sink ships with this or rushing to a port on the other side of the map at the end of a mat run trying to beat the clock while being chased by Hunters and Warships before the crew gets disconnected or crashes, while Galleons would just breeze past them, successfully finishing the run before anyone is dc'ed.
  • AI: Enemy SOTL isn't a good way to see how it could play out for player use. Obviously the enemy Warships are given a health boost (and aforementioned uber speed boost), as seen with the En-Garde how it has more durability than a Hunter War Frigate or even a player one. Meaning THAT what we fight in the oceans, is likely just a "Copperhead" SOTL, for all we who haven't sailed a SOTL when it was in POTCO know, it could be an absolutely cumbersome, awkward, lousy ship that no one wants, like the Galleon! Cause the Galleon has more broadside cannons than any other ship class, but no one really uses them now do they?
  • Repairs: The whole thing of repairs, It's not likely that they will still be a case of "complete one game, ship hp (barring armor repair) is almost fully restored" no matter how helpful it is, since it wasn't that way in POTCO. If they implement a SOTL, however unlikely, it would indeed call for a hefty nerf to repair effectiveness to make SVS fair for all ship classes to have a fighting chance, even against a Copperhead War Frigate with full crew repairing all spots... more that I think about this one the more I feel this is just an necessary evil to nerf repairs regardless of if the SOTL is added or not.
  • The Price: 200k gold is nothing to sneeze at.
  • Upgrades: Likely Barred from being done for SOTL, because balance reasons.
  • Cannons and Repair Stations: From what we see, there's like a mile between each deck cannon, and from any video of them that I've seen, I haven't spotted a single repair station on the ship, meaning people have to search high and low for the open spot, and with such a trek, it means more time for where people aren't repairing OR shooting at things.
  • Cargo: This is likely where the SOTL would shine. I mean, its so freaking huge that it probably has about 30-40 Cargo Capacity!
  • Crew Size: Yeah, this is the second thing that the SOTL is actually decent at. I mean it obviously would have more crew than a War Frigate, but it could be the exact same, judging by how much freaking space is between each cannon on deck.
  • Broadsides: Yep, there's a ton of them. But they would be regular round shot. Since, No Upgrades. Also would take forever to reload due to the sheer number, meaning if sailing solo; it's either you sink the target with one powerful broadside, or you wait 60 seconds for the broadside to cool down, during which, especially (Specifically) if fighting a Corsair or Juggernaut, you likely are already sunk by the time it is ready.
  • Conclusion: With all honesty, I wouldn't be surprised if a player SOTL is just an oversized War Brig that cant move fast at all. I mean, it does share some striking similarities in terms of design. Its so huge that it is next to impossible to miss a broadside, Slower than a bloody Reinforced III Galleon, and the aforementioned size makes traveling from one gun to another, or from the cannons to a repair station take excessively long. Should it be added? I actually think NO it shouldn't be added to the game, NOT because it is op or would ruin SVS, but because we already have Much Better Ships to sail in the game right now:
  • Sloops: Much faster than a SOTL, and more fun to sail than a hulking monstrosity that takes years to change course or even move. Hull doesn't get hit nearly as much as other ships would.
  • Galleons: Still faster than a SOTL, and actually probably more enjoyable to use since you can still dodge a broadside in a Galleon despite its size.
  • Frigates: Do I really need to explain why Frigates are better than a SOTL? Forward Guns, crew, and Speed. That's why. Also nostalgia for being the original best ship in the game.
  • Brigs: Technically Brigs are just a mini-SOTL. They got high stats in (but not the highest for) cargo/crew/broadside/hp/cost, and fun to use, while not being the world's largest moving target.
SOTL sucks. Don't add it to the game. We got better ships already.
Thank You for bothering to read this wall of text.

BTW Aragorn said please return that sword ( your signature)
 
I would rather have a 4th rate ship of the line, as a few others have mentioned. It would, of course be extremely expensive and possibly hard to acquire in some other sense as well -- quests, etc. The SOTL that currently exists in the game is just POTCO's version of a raid boss, and it's too broken, in more ways than just being overpowered, to ever be compatible with pirate use. A 4th rate ship of the line is basically just a double decker frigate (if we're going by real world designs). I'm imagining something with a very high broadside count, a very large turning radius, moderate speed, and pretty high armor. 120k base price tag. Later, after I've thought about it some more, I'll post some exact stat numbers that could be considered reasonable for a ship like this.

Imagine such stats and turning limitations in SvS combat. Players on a team might actually have to coordinate line warfare exactly like real 18th century sea battles in order to be effective. I'm seeing a long snake of doom comprised of 4-5 elite pirate captains and their floating fortresses slithering along the outskirts of Avaricia. You'd have to be very brave to approach that.

Here's an example:

4thRateWarship.png

Notice the lack of an exaggerated, raised forecastle. There's a reason more advanced ships from the 18th century began to take on this shape. Strategically, the goal is to have the ship's mass kept low to the waterline. That makes it harder to hit, while keeping only the important bits exposed. The British navy really knew what they were doing back in the day. If a new ship is released, I would strongly argue to adhere to this concept, as it would make the model much more viable in SvS. Sure, it may not have the look of a classic pirate ship, but you won't care about that anyway when you start racking up a champion's bounty out there.
 
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True its getting better but its still there. I like the ships just the way they are unless they add stronger enemies I don't see the need for a sotl.
 
I would rather have a 4th rate ship of the line, as a few others have mentioned. It would, of course be extremely expensive and possibly hard to acquire in some other sense as well -- quests, etc. The SOTL that currently exists in the game is just POTCO's version of a raid boss, and it's too broken, in more ways than just being overpowered, to ever be compatible with pirate use. A 4th rate ship of the line is basically just a double decker frigate (if we're going by real world designs). I'm imagining something with a very high broadside count, a very large turning radius, moderate speed, and pretty high armor. 120k base price tag. Later, after I've thought about it some more, I'll post some exact stat numbers that could be considered reasonable for a ship like this.
Did you make this model, that awesome or is it a web clip... lol Master and Commander: Far Side of the World

Imagine such stats and turning limitations in SvS combat. Players on a team might actually have to coordinate line warfare exactly like real 18th century sea battles in order to be effective. I'm seeing a long snake of doom comprised of 4-5 elite pirate captains and their floating fortresses slithering along the outskirts of Avaricia. You'd have to be very brave to approach that.

Here's an example:

View attachment 87394
 
myself i do want to see a SOTL in game. but what i truly would like to see the devs attempt is now we have four ship hulls shouldn't the EITC and Navy as well??? i remember a ship named Bastion was a lv 40ish+ war galleon that could easily be changed to a War Brig.. and dare i say made into a Navy flagship?? As for the sotl design..... i think it would have to be differnt in design... like a very large Queen Ann's Revenge.... or somebody on the dev team with amazing CAD skills design one and fourth rate sotl does seem more feezable and the salary cap would definately have to be razed to half a mill. cuz i could see paying 300 to 400 k for one..... the mats runs would be nasty to to UG one... but when your level 50 and have done everything in game content wise build a fourth rate sotl into an ironclad 1st rate sotl would be pretty pirate pimping as well :cool:
 
I'd want them to be a guild ship if it became a thing in TLOPO to prevent them from being so ubiquitous. I wouldn't want to see them upgraded either because if they had even half the strength of warships then they'd be still pretty decent ships. If it was between absolution though, then no. I'm not sure I like it with restrictions.
 
I made an edit to my other post, arguing why it would be important to stick to a real world design for a potential 4th rate.
 
myself i do want to see a SOTL in game. but what i truly would like to see the devs attempt is now we have four ship hulls shouldn't the EITC and Navy as well??? i remember a ship named Bastion was a lv 40ish+ war galleon that could easily be changed to a War Brig.. and dare i say made into a Navy flagship?? As for the sotl design..... i think it would have to be differnt in design... like a very large Queen Ann's Revenge.... or somebody on the dev team with amazing CAD skills design one and fourth rate sotl does seem more feezable and the salary cap would definately have to be razed to half a mill. cuz i could see paying 300 to 400 k for one..... the mats runs would be nasty to to UG one... but when your level 50 and have done everything in game content wise build a fourth rate sotl into an ironclad 1st rate sotl would be pretty pirate pimping as well :cool:
https://piratesforums.co/threads/navy-bastion.17719/
 
I have a suggestion, Include SotL but make it unable to be used in SVS, let it be used for PVE ship battles only, and maybe don't allow Rank 4-6 hulls. tbh SotL isn't that good because it's a huge target even to enemy ships, i believe that with these suggestions if could fit into the game just fine
 
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