Dreadful
Notorious Pirate
Well by design I just meant the stats the devs put on it originally. Your weapon cards themselves look good.Lol, yeah I didnt know what the original design of the sword was even meant to be
The life drain aspect just seemed to be the pinnacle of overkill in any weapon and really didnt make sense to have on this sword so I just took it away entirely to keep the powerful and crits as high as they may be "needed"
As for life drain, I don't really see why people claim it's OP. 5 different daggers have it, 5 different throwing knives have it, and while WEB does have it, so does Tyrant Blade (at Rank 2, like I suggested). Tyrant blade is a lv28+ famed broadsword. If it can have Rank 2 Drain Health, then a legendary IMO should definitely be able to have that and then some as per my suggestion.
This is the main perspective I just don't understand. People say "No, normal weapons can't be better than cursed" because it "disregards the bulk of content" or "the game's end game content". But, by making cursed swords the most rewarding and popular hobby in the game, doesn't that disregard the bulk of the game's content? Looters shouldn't be confined to Cursed Caverns, Forsaken Shallows and El Patron's Mines. This game shouldn't be "Cursed Blade Simulator". By making non-cursed weapons competitive with cursed, and/or at least worth the effort, you encourage players to appreciate more areas within the game.There were some good points brought up here, namely those concerning the overshadowing of cursed weapons.
This is why I genuinely think a BP quest prerequisite might not be the worst idea (provided the sword was not nerfed too extremely), despite how long and arduous it is in its current state. Not because the sword requires a prerequisite - IMO it doesn't. But because that would give people a reason to participate in the game's original bulk content.
edit - it also just makes sense; the BP storyline is all about helping Jack.
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