Before you keep reading this post allow me to provide a disclaimer:
- This post is not aimed to say how the game is "broken".
- This post is not directed at the developers. [Nor is it a petition that I am pushing.]
- The objective of this post is to provide constructive criticism and open discussion to updates.
- Please avoid getting upset over others viewpoint & reply with respect.
Thank you!
Now on to the topic at hand, this controversial weapon. Which is very similar topic as my Heart of Padres Del Fuego discussion. [
See older post]
Jack Sparrow's Blade Pros & Cons
The Reasons I find this Blade Awesome:
- It's
awesome because it encourages people to loot old bosses. [Darkhart]
- It's
awesome because it encourages low level raiding groups. [Below level 30's]
- It's
awesome because it encourages the mid-game. [Not just BLASTING to 50.]
- It's
awesome because it encourages PvP players not to skip Cleave.
The Reasons I find this Blade Terrible:
- It does
not require Raven's Cove Quest to obtain.
-
It is more powerful than ALL blades in the game. [
Expect Leviathan]
-
It is the only weapon with a rank 5 Critical Strike. [
Wow...]
-
It is the only weapon with Powerful, making it the only cutlass with an attack over 100.
[
After the Powerful buff is applied it easily reaches over 100 attack.]
-
It is the only other blade that has Drain Health. [
Apart from WEB & Tyrant Blade]
-
It is obtainable at a very low level boss. [Darkhart]
My personal thoughts:
It shouldn't be more powerful than Legendary CURSED weapons. I think the blade should be nerfed...
-
Lower attack to 70.
-
Lower Critical Strike down to Rank 3.
-
Lower Powerful to rank 3.
-
Remove Drain Health.
I personally think that the blade, in its current state, fills too many roles. For a cutlass, that is honestly a shame and a balancing issue; especially for a Legendary.
Let's take a look at a few of the original Legendary weapons; take into account their strengths and weaknesses.
1. WEB.
The World Eater Blade is undoubtedly an amazing Broadsword. It's meant to be an AOE tank that almost never dies, and it's very useful for on-demand heals. You won't be switching much with this weapon, but besides its massive Attack, it doesn't have much else going for it on terms of offense, and if a player isn't pinpoint accurate with their most powerful abilities or combo, they get punished HARD for it as Blade Storm and Jumping Strike are where a majority of your healing will come from.
2. Thunderspine Sword
The Thunderspine Sword was previously one of the best cutlasses in the game. It has an amazing attack, critical hits, and a massive thrust boost. The downside? Thunderspine has no practical recovery. It has no endurance boost, no parry boost, no drains, etc.. There's nothing going for it defensively and it relies on heals from either allies, a tonic that's on a long cooldown, another blade with health drain or a voodoo doll that will be able to heal you with its abilities.
3. Blade of the Abyss
While the Blade of the Abyss isn't very useful or practical, you can see where the balance is. You can see how the devs tried to balance it; it's a powerful blade that starts out weak but ramps up with damage with a powerful Bloodfire boost. The drawback is that you're forced to keep the weapon out at all times if you want to keep your boosts. You rely solely on your ramp-up and only have one option to heal and attack.
You can even see this in other weapon classes, too. It's very clear that there's a balance that needs to be kept with the weapons that we accept as a community. Every weapon needs to be unique to a degree and feel different to handle without being too overpowered or making another sword obsolete (this is assuming that they are of the same rank, and there are certainly a few exceptions to this rule that are indeed balancing flaws).
I believe that Jack Sparrow's blade breaks this fundamental balance. Let's examine its stats.
1. Critical Strike Rank 5
This is an AMAZING boost. And I mean, it's borderline overpowered on its own. In my opinion, this could easily serve as the basis and main selling point of this weapon; a high-risk, high-reward weapon that has damage boosts that come into play in the most unexpected moments. A blade worthy of the captain's chaotic nature.
2. Powerful Rank 4
This is, again, a great boost. A flat damage boost that comes into play and makes this sword one of the highest attack cutlasses in the game. Personally, I don't think this is necessarily needed. Boosting the Attack to 100+ just isn't fitting for a Cutlass; they're meant to be single-target weapons punishable due to their short range with a reasonable DPS. They rely mostly on boosts (for example, TS wouldn't be nearly as powerful if we took away the Thrust perk or Critical Strike) to be good. They're specialized weapons by design; it's rare that you find a Cutlass that has no drawbacks.
3. Health Drain Rank 3
This is where my first BIG problem with this weapon comes into play. It has a Rank 3 Health Drain. This frankly, in my opinion, does not belong on a weapon that seems to be designed around risk-taking and dueling. Drain Health takes the risk out of this weapon. It stops being a high-risk glass cannon (that can be either better or worse than Thunderspine, with less consistent combo damage and no thrust boost to help if you don't secure critical hits) and starts being an almost horrifically overpowered blade that wants you to take risks, but won't punish you if the risky playstyle that the blade encourages ultimately backfires. It gives you a safety net that degrades the thrill of the weapon; the thrill of a high-damage, high-burst sword that can save you or break you at any moment. It takes away the chaotic nature of the sword that made it seem fun in the first place. It just doesn't feel like it would be as rewarding to get that one pinpoint accurate, critical hit bladestorm if missing is degraded by the ability to just recover your health consistently anyways.
The health drain of this sword is the main problem. It makes the description of the sword less "A high-risk, high-reward blade that demands pinpoint accuracy to secure powerful critical hits that it isn't too strong without." and more of "A less consistent Thunderspine with training wheels".
My suggestions:
1. Take away the Health Drain. it takes away the main appeal of the weapon and makes it a lot less unique and more boring.
2. Take away the Powerful boost and give it a 90 flat attack. This makes it lag just behind Thunderspine Sword and makes it a gambit to use by moving the +3 boost onto a weaker combo move (thus giving it a weaker safety net for its pretty high-risk boost otherwise), giving it less attack, but making it get critical hits more consistently.
3. Give it some sort of other unique boost, something special that we haven't seen yet. Something to make it truly unique. It IS Jack Sparrow's sword, after all. Maybe amplify the risk-reward by making you deal and take more damage? That's up for you guys to decide.