I've provided examples of new blades not being overpowered in the form of the Curse family. I've also provided examples as to how the new blades, for the most part, have similar balancing philosophies to the old ones. You're just repeating the excuse that "it's op because it's new", which you haven't backed up why this needs to be the case. People loot swords for their qualities and abilities; for example, people go after WEB or Behemoth because they're defensive/offensive hybrid powerhouses, people go after SF because it has the best stun/incapacitation in the game on a decently low cooldown and people go after Thunderspine or The Emerald Curse because they're high in burst damage and rapidly tearing through masses of enemies. People go after legendaries because they like them. Right now, Jack's Blade is the only sword worth going after. The only difference this will make is that people will farm Darkhart just like in the old game. In its current state, this weapon honestly looks like one of those fanmade joke weapons with its needless mass of overkill boosts and lack of a semblance of balancing. Saying "the game has terrible balance so let's all kill any chance of balance" is honestly a very toxic philosophy.