Bobby Flat Foot
Pirate Lord
I probably post in this thread way too much but, here I go again...
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http://rarethief.com/everything-you-need-to-know-about-sea-of-thieves/
This article contains a lot of information relevant to what we've been discussing recently, and other things we may not have thought of yet. I assume it's trustworthy since it was written by one of the play-it-first winners.
I pulled out some main points:
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http://rarethief.com/everything-you-need-to-know-about-sea-of-thieves/
This article contains a lot of information relevant to what we've been discussing recently, and other things we may not have thought of yet. I assume it's trustworthy since it was written by one of the play-it-first winners.
I pulled out some main points:
The build of Sea of Thieves that we played was primarily focused around how crews interacted with ships in the huge sandbox offered by the game.
There are no assigned roles or classes. Every player in your crew is equal which made it very fluid and simple to control the ship.
This raises an interesting question for us PC people. Seeing as there was no in-game HUD or instructions, will we be limited to only voice communications as well?Communication with your crew made it so there was no time wasted.
Could this be our PC version? Or just a raw testing sever?Something very interesting about the development of Sea of Thieves is that along side the Unreal Engine game is a prototype of Sea of Thieves that is continuously being worked on.